get the link for the real object
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2009 at 01:15, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C++ ;---------
In a deformer plugin, in this procedure:ModifyObject(PluginObject *mod, BaseDocument *doc, BaseObject *op, const Matrix &op;_mg, const Matrix &mod;_mg, Real lod, LONG flags, BaseThread *thread)
The "Baseobjetc *op" point to the virtual deformed object, I need to get the link to the real object instead!
Or alternatively a way to identify the real object unambiguously.Is this possible?
Thank's in advance.
Lorenzo -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2009 at 02:28, xxxxxxxx wrote:
You can step up through the caches with GetCacheParent().
This sample code will give you the original object.>
\> Bool Spherify::ModifyObject(PluginObject \*mod, BaseDocument \*doc, BaseObject \*op, const Matrix &op;\_mg, const Matrix &mod;\_mg, Real lod, LONG flags, BaseThread \*thread) \> { \> BaseObject \*temp = NULL; \> BaseObject \*orig = NULL; \> orig = op; \> \> temp = op->GetCacheParent(); \> \> while(temp) \> { \> orig = temp; \> temp = temp->GetCacheParent(); \> } \> \> if(orig) \> { \> //orig is the original object, do something \> GePrint(orig->GetName()); \> GePrint(LongToString(orig->GetType())); \> } \> \> return TRUE; \> } \>
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2009 at 02:34, xxxxxxxx wrote:
Thank Matthias very much, I'll try soon!
Lorenzo