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    Resize GeUserArea from another Thread

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/02/2009 at 02:34, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,

      i already asked Matthias by mail, but maybe you know it, too. I want to change the size of a GeUserArea element in a dialog.

      > \> GeUserArea::ReDraw(Bool thread = FALSE) \>

      This ist just a method to redraw the content which works fine if thread is TRUE (in my case I call it from another thread). But the size should be changed, too. I tried GeUserArea::LayoutChanged() but that does not work immediatley. Maybe this method should have such a boolean thread value, too?

      The element is resized when I make a mouseclick on the area. The standard console of CINEMA 4D does exactly what I need. If the content is more than the displayarea, the scrollbar is shown. How I told, in my case this is just shown when I update the area with a mouseclick.

      Thanks 🙂

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