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    LicenseServer questions

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/02/2009 at 08:27, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R11 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      If I remember correctly, it was stated that plugin devs didn't necessarily have to concern themselves about multi-licenses.

      If true, would the alternative be to make n number of serial numbers to fill out the block alloted to the multi-license? Or is the multi-license serial number itself sent to SNCheck()?

      I'm using an SNHookClass. What does it send in the first argument of the function (c4dsn)?

      SNCheck(const String & c4dsn, const String& sn, LONG regdate, LONG curdate)

      How the new multi-license effects SNHookClass has been poorly explained (not at all, obviously). Your education on this is appreciated.

      Thanks,

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/02/2009 at 08:32, xxxxxxxx wrote:

        In a license server enviroment 'c4dsn' contains the client serial number send by the license server to the clients. Please use GeGetSerialInfo() within SNCheck().

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/02/2009 at 08:36, xxxxxxxx wrote:

          Ah, so I want to use GeGetSerialInfo() to see if the license is multi-license and ignore the serial in 'c4dsn' if it is, using the multi-license number from GeGetSerialInfo() instead (which the user will need to provide for my serial number generation).

          And, of course, that means that I have to update my code. 😞

          Thanks, Matthias.

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