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    When Cinema4D is started, I want to exe

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/01/2009 at 19:58, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------I want to execute system construction by using "C++".
      It wants to do rendering with the application start, and to preserve the result.
      Then, because I want to execute the plug-in when the application starts, could you teach
      the method?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/01/2009 at 06:20, xxxxxxxx wrote:

        Check for the C4DPL_PROGRAM_STARTED message in PluginMessage(). It is send after Cinema has been started and all plugins have been loaded. Look through the SDK examples 'main.cpp' file for an example how to use PluginMessage().

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/01/2009 at 01:52, xxxxxxxx wrote:

          thanks;

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