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    Allocate a plugin ObjectData

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/10/2008 at 03:24, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      I'm newbie in c++ and my english is very bad ;). I want to create a SceneLoaderData plugin's for read shapefiles. In my SceneLoaderData I would like to create an object from an other plugin ObjectData.

      BaseObject::Alloc(Omypluginobject) doesn't work
      CallCommand(mypluginobjetct_number) doesn't work in SceneLoaderData (it works fine in a CommandData).

      What can I do... any ideas ?

      Thanks

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/10/2008 at 03:50, xxxxxxxx wrote:

        It's too simple ...I'm sorry...

        The answer it's in the C4Djack's last post

        BaseObject::Alloc(mypluginobject_number); !!!!

        Sorry and thanks to c4dJack

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/10/2008 at 10:13, xxxxxxxx wrote:

          Don't forget that there are many examples of various plugin types in the plugins:cinema4dsdk folder. Use them as reference as well as the SDK docs.

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