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    Change 'local animation time' of an obj?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/09/2008 at 17:43, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.1 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hi,

      I have several clones of an object. If the object is animated (e.g. a walking figure) all clones move exactly the same, of course.

      How can I change this, so the animation of the clones is shifted in time? My goal is to make the animation of all walking figures start at a different frame.

      Thanks for any tip!

      Best regards,
      Jack

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/09/2008 at 12:49, xxxxxxxx wrote:

        Nobody knows about this?

        I know it must be possible, since I have seen it work in another plugin in R9.1.

        Greetings,
        Jack

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/09/2008 at 14:44, xxxxxxxx wrote:

          You want to animate the object. Use AnimateObject() maybe? 😉

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/09/2008 at 14:57, xxxxxxxx wrote:

            Ah, that's a very good tip 🙂

            I was always looking for something to set the time of an object, like ->SetTime(). Difficult to find things when you got no idea what to look for.

            Thanks, I will try if AnimateObject does what I want!

            Cheers,
            Jack

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/09/2008 at 16:18, xxxxxxxx wrote:

              Yep, that does exactly what I want.
              Thank you, Samir!

              Greetings,
              Jack

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 23/09/2008 at 00:02, xxxxxxxx wrote:

                Please keep in mind that AnimateObject does not take expressions into account. If your object is animated by expressions you have to use AnimateDocument.

                cheers,
                Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 23/09/2008 at 02:35, xxxxxxxx wrote:

                  Rights, thanks for the reminder. But I think, AnimateObject() will do it for now 😉

                  Greetings,
                  Jack

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