Creating sky ...??
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/09/2008 at 11:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C++ ;---------
Hi ..how i create the sky ...
not the normal sky ( BaseObject Osky )but the sky that created by sky manger ??
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2008 at 09:02, xxxxxxxx wrote:
Please use the Create Sky command because there are some other things besides the Sky objects created under the hood.
CallCommand(1011145); //Create Sky
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2008 at 13:03, xxxxxxxx wrote:
Hi Matthias,
>
\> BaseObject\* sky = BaseObject::Alloc(SKY_OBJECT); \> sky->SetName("Sky-Object"); \> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE); \>
So its not possible to set the missed 'things' manually? Hmm... here it works fine.
Bye
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2008 at 13:34, xxxxxxxx wrote:
Quote: Originally posted by Shawni on 22 September 2008
>
> * * *
>
> Hi Matthias,
>
>
>
>> <code>
> BaseObject* sky = BaseObject::Alloc(SKY_OBJECT);
> sky->SetName("Sky-Object");
> GetActiveDocument()->InsertObject(sky, NULL, NULL, FALSE);
> </code>
>
>
>
> So its not possible to set the missed 'things' manually? Hmm... here it works fine.
>
>
> Bye
>
>
> * * *That still misses the hidden sky material.
cheers,
Matthias