parameters for posteffects
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/09/2008 at 13:01, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform: Windows ;
Language(s) : C++ ;---------
how can i create input fields for post effects? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/09/2008 at 03:59, xxxxxxxx wrote:
You just create description files like for every other BaseData derived plugin. Please check the description files of the videopost examples in the SDK examples.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/09/2008 at 12:08, xxxxxxxx wrote:
yes, in the meantime i got it working. but i am facing a totally strange problem now. the following thing is driving me insane:
> `
\> //REAL s_stufen { MIN 0; MAX 10; STEP 1; } \> REAL s_typeOfFx { NAME T_s; MIN 0; MAX 2; STEP 1; } \>
`
if i uncomment the first line i get an error within cinema. if i comment it out , everything works.
can anyone gring light into this issue??
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/09/2008 at 00:07, xxxxxxxx wrote:
I don't know but maybe it's because you use the NAME flag in your second description element. NAME should not be used for description elements. It is the name of the whole description. See example below to locate the NAME tag.
>
\> CONTAINER VPcolorize \> { \> NAME VPcolorize; \> INCLUDE VPbase; \> \> GROUP ID_VIDEOPOSTPROPERTIES \> { \> REAL VP_COLORIZE_DELTA_R { UNIT PERCENT; MIN -100.0; MAX 100.0; } \> REAL VP_COLORIZE_DELTA_G { UNIT PERCENT; MIN -100.0; MAX 100.0; } \> REAL VP_COLORIZE_DELTA_B { UNIT PERCENT; MIN -100.0; MAX 100.0; } \> LONG VP_COLORIZE_MODE { CYCLE { VP_COLORIZE_MODE_COMPLETE; VP_COLORIZE_MODE_ALPHA; VP_COLORIZE_MODE_OBJECTBUFFER; } } \> LONG VP_COLORIZE_OBJECTID { PARENTID VP_COLORIZE_MODE; MIN 1; MAX 1000; } \> LENSGLOW VP_COLORIZE_LENSGLOW { } \> } \> } \>
cheers,
Matthias