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    IP Functions

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/08/2008 at 04:06, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.5. 
      Platform:      
      Language(s) :

      ---------
      Hi!

      I got a connection via the IP Functions of the SDK, means, two Cinema 4D apps can talk to each other... and it works :)*gg

      Is it possible to set the source port of the outgoing connection (or to get the source port)? I sniffed my internet connection, and actually a random port is choosen.

      Thank you 🙂

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/08/2008 at 07:32, xxxxxxxx wrote:

        Afaik it is set in the const CHAR* hostname parameter of GeIpOpenOutgoing().

        const CHAR* hostname
        Hostname to connect to. Should include port, e.g. "www.maxon.de:80" or "192.168.0.37:80".

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/08/2008 at 08:14, xxxxxxxx wrote:

          Hi matthias,
          yes, that already works. I got a connection to work, so that two Cinema 4D applications can talk via the network.
          I would like to set the source port, not the destination port.
           
          Thanks 🙂

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