Getting Point-Coordinates from CPolygon
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/06/2008 at 02:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
I got a CPolygon which has .a, .b, .c and .d. All of these are LONG-Values. I didn't know exactly but I think, that value is something like the value of the x-, y- and z-Coordinate in Hex-system or something like that.
Now I'm trying to get the x-Value of CPolygon _.a. How can I do that? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/06/2008 at 02:56, xxxxxxxx wrote:
a, b,c, d are indices into the point vector array.
>
\> const Vector \*padr = op->GetPointR(); \> Real xpos = padr[a].x; //the X position, a == CPolygon.a index \>
cheers,
Matthias