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    Merge Files with Document

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/06/2008 at 14:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I searched the forum, but i only found c++ codes. So I ask, isn't it possible just import the content of a file, e.g. a bone hierarchy (biovision).

      > \> var file = GeGetStartupPath() ; \> file->FileSelect("Please select your file ", FALSE); \> var f = new(BaseFile); \> f->Open(file); \> var document = new(BaseDocument); \> LoadDocument( file ); \> \>

      The command LoadDocument( file ); just opens the file, i want merge with the current active document.

      The searchresults in the Forum shows only c++ ways

      Searchresult[URL-REMOVED]

      sincerely
      msthavoc


      [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 16/06/2008 at 17:22, xxxxxxxx wrote:

        Yes. C++ only supports merging or loading with adding the document to the document list. To do this with COFFEE, you'll need to load the document, copy everything from it into the target document where merging, and close the just loaded document.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 17/06/2008 at 05:12, xxxxxxxx wrote:

          I thought about it, but i dont find any Command to close a document

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 17/06/2008 at 05:39, xxxxxxxx wrote:

            Just use Cinema4D's Close command. You can call every Cinema4D command with CallCommand(ID). You find the IDs in the Command manager, just drag the command into the Script editor.

            cheers,
            Matthias

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 17/06/2008 at 05:57, xxxxxxxx wrote:

              Oh, didn't noticed that, thank you very much

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 17/06/2008 at 10:56, xxxxxxxx wrote:

                \> var filename = GeGetStartupPath() ; \> var status_file_select; \> status_file_select = filename->FileSelect("Please select your HLAE Cam file (\*.bvh).", FALSE); \> LoadDocument(filename);// Opens bvh file \> var document = GetActiveDocument(); \> if (document->FindObject("MdtCam") != nil | document->FindObject("MdtCamLeft") != nil | document->FindObject("MdtCamRight") != nil ) \> { \>     var bvh; \>     if (document->FindObject("MdtCam") != nil){bvh=document->FindObject("MdtCam");println("MdtCam"); } \>     if (document->FindObject("MdtCamLeft") != nil){bvh=document->FindObject("MdtCamLeft");println("MdtCamLeft"); } \>     if (document->FindObject("MdtCamRight") != nil){bvh=document->FindObject("MdtCamRight");println("MdtCamRight"); } \>     var object = document->GetFirstObject(); \> \>     CallCommand(12664);// Close Dokument \>      \>     var document = GetActiveDocument();    \>     document->InsertObject(bvh, NULL, NULL); \>      \>      \>      \>      \> } \> else \> { \> CallCommand(12664);// Close Dokument \> TextDialog("not a valid HLAE Cam File", DLG_OK); \> } \> \>

                I load an BVH File, search for an Object, then close the bvh document, and want insert this into my scene, but didn't work.

                actually I want only get the Position and Keyframes, i tryed with Get Container, creating new Object(Kamera) and setContainer, but didn't really work

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 17/06/2008 at 11:48, xxxxxxxx wrote:

                  Honestly, you can't close the document and then reference the objects within it. You have to copy them over (literally bvh->Remove() and document->InsertObject(bvh)) before you close the loaded document.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 18/06/2008 at 04:28, xxxxxxxx wrote:

                    When i Open a BVH File, i don't get the exact values.

                    he change 1° to 1.017°

                    I think he calculates the angles in a different way, but how, because i need the exact values

                    http://msthavoc.ms.funpic.de/hlaec4d/bvh_test.bvh

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