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    Get used plugins from Document

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/05/2008 at 06:02, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hey there,
      i'd like to know what plugins are used in a specific document. Is there a possiblity to do this?

      Thanks

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 13/05/2008 at 06:09, xxxxxxxx wrote:

        Can you be a bit more specific? Problem is that almost everything in Cinema4D is basically a plugin.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 13/05/2008 at 06:20, xxxxxxxx wrote:

          I'm trying to test a project if it is suitable to render on an other Cinema installation in the network.
          I know what plugins are installed on the render machine, but like to know if in the active project any other plugins are used for rendering.

          so, in short words, i'd like to know if the "several plugins used in this scene are missing" on the rendermachine would pop up if i save the scene as it is now on my modeling machine.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/05/2008 at 02:21, xxxxxxxx wrote:

            I don't think this is possible. I'll ask the developers though.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 18/05/2008 at 07:32, xxxxxxxx wrote:

              i wrote a little plugin now, that outputs all installed plugins with type in a txt file.
              on the modelling installation i now check every Material/Tag/Object/VideoPost and Shader if their type is in the txt file.

              seams to work for me... till now

              thanks

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 19/05/2008 at 03:13, xxxxxxxx wrote:

                some internals are not found with getfirstplugin (f.e. the Phong Tag).

                so i constrained the lookup on ids higher than 1000000, cause i thought lower ids are not given to plugins.
                but some plugins seam to return the id of the Base class.
                f.e. FinalRender returns 5709 as in VPbase.

                so it doesn't work that way?

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 10/11/2008 at 08:42, xxxxxxxx wrote:

                  i'm back to this problem again.
                  so are there any solutions?

                  a vray material returns 5705 on Gettype(). That's the one of Mplugin.
                  but i want to know the real id of the plugin...

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 16/12/2008 at 01:10, xxxxxxxx wrote:

                    Ok, some more insights reveil that i only get the base Type (like 5705 Mplugin for materials) if i don't have the plugin on my machine.

                    so with GetType i get the real plugin-ID if i have the plugin installed, and if i don't have it installed i'll get the base type.

                    is there the possibility to get the real plugin-ID of an Object? (GetRealType() doesn't do anything different than GetType())

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