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    Baum3D als Plugin (Testphase)

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/02/2008 at 06:20, xxxxxxxx wrote:

      thank you very much, I will try it.

      But the other problem:
      How can I create 2 objects.
      I have to return in GetVirtualObjects one Object.
      And the other ?

      Klaus from Berlin

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/02/2008 at 06:59, xxxxxxxx wrote:

        You can group the virtual object under a virtual Null object for instance. Check the Atom object example in the SDK.

        cheers,
        Matthias

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 20/02/2008 at 00:17, xxxxxxxx wrote:

          Thanks!!!!!!!!!!

          Klaus

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 20/02/2008 at 01:25, xxxxxxxx wrote:

            Help!!!!!

            I go crazy. What is wrong?
            I try to insert the tree and leafs under the Plugin, but it dont't work. Otherwise, if I convert it with 'c' to a polygon-object, it is right.

            // this is the source-code:
            BaseObject *CBaumPlugin::GetVirtualObjects(PluginObject *op, HierarchyHelp *hh)
            {
            BaseObject *ret = BaseObject::Alloc(Onull);

            BaseObject *botree = tree.op;//pointer to the tree
            BaseObject *boleafs = leaf.op;//pointer to the leafs
            botree->SetName("tree");
            boleafs->SetName("leafs");
            botree->InsertUnderLast(ret);
            boleafs->InsertUnderLast(ret);
            // also tryed with: ret->InsertUnderLast(botree);

            return ret;

            }

            what is wrong ?

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 20/02/2008 at 02:43, xxxxxxxx wrote:

              I don't know maybe something wrong with your tree.op/leaf.op pointers? I tried a simple example with a cube and a sphere inserted under a null and this works fine.

              > \> BaseObject \*AtomObject::GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> { \>      // group all further objects with this null object \>      BaseObject \*main=NULL, \*cube=NULL, \*sphere=NULL; \> \>      main = BaseObject::Alloc(Onull); \>      if(!main) goto Error; \> \>      cube = BaseObject::Alloc(Ocube); \>      if(!cube) goto Error; \> \>      sphere = BaseObject::Alloc(Osphere); \>      if(!sphere) goto Error; \> \>      cube->SetPos(Vector(150,0,0)); \>      cube->InsertUnderLast(main); \> \>      sphere->SetPos(Vector(-150,0,0)); \>      sphere->InsertUnderLast(main); \> \>      return main; \> \> Error: \>      blDelete(main); \>      blDelete(cube); \>      blDelete(sphere); \>      return NULL; \> } \>

              cheers,
              Matthias

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 20/02/2008 at 08:42, xxxxxxxx wrote:

                thank you,

                exactly so i had made it.

                But I see in the C4D-object-manager only my Plugin without sub-items.

                But when I convert (with key 'c') ist, I see it.

                ???

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 20/02/2008 at 08:56, xxxxxxxx wrote:

                  All the objects you create are virtual! They are NOT visible in the OM. If you want to create the polygon objects in the OM, you better use a GeDialog gui (See gui sdk examples) where the user can hit a button to create the objects in the OM, but then you loose interactivity of a c4d object.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 20/02/2008 at 09:16, xxxxxxxx wrote:

                    ooooooohhhh,

                    here you can test it by pressing 'c'.

                    http://www.kbuechner.gmxhome.de/Baum_Plugin.zip

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 20/02/2008 at 09:18, xxxxxxxx wrote:

                      As Katachi notes, virtual objects are 'virtual' - they only exist for the purpose of the deformations/generations/rendering processes and nothing more. Beyond that, they *really* don't exist in the document and there are restrictions on what can be done with/to them (see the C++ SDK Documentation).

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 20/02/2008 at 11:15, xxxxxxxx wrote:

                        thank you.

                        I have an idea: I don't need two objects.
                        To texture separately, it is enough to create two polygon-selections!
                        But I don't now again, how I can make it 😞

                        Klaus

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 22/02/2008 at 03:52, xxxxxxxx wrote:

                          Hello,

                          Plugin is almost ready.
                          Thanks for help.

                          Screenshot here:
                          http://www.kbuechner.gmxhome.de/BaumPlugiScreen.jpg

                          It is for C4D 9.1 but works likely in higher versions (now only Windows)

                          Download here:
                          http://www.kbuechner.gmxhome.de/Baum_Plugin.zip

                          To make leafs, you must insert a polygon-object under the Plugin (make it unvisible for renderer).
                          These texture-coordinaten were adopted.

                          The you must give the plugin one tree- and one leaf-texture.
                          Important: name the Selektion per texture "tree" and "leafs", these are hidden polygon-selektions.

                          in future:
                          - leaf-angle
                          - gravitation
                          - wind (you can simulate it now by animating "Biegung"(bend)
                          - tree withot middle-twig
                          - fitting the start-view to whole tree
                          - dimension-frame
                          - Mac-Version
                          - ????
                          - ????

                          Klaus
                          http://www.kbuechner.gmxhome.de

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 25/02/2008 at 06:29, xxxxxxxx wrote:

                            Hello,

                            something in the Baum-Plugin is new:

                            - gravitation für tree and leafs
                            - tree without middle-twig

                            Screenshot here:
                            http://www.kbuechner.gmxhome.de/BaumPlugiScreen.jpg

                            download here:
                            http://www.kbuechner.gmxhome.de/Baum_Plugin.zip

                            Klaus

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 28/02/2008 at 13:58, xxxxxxxx wrote:

                              Hello,

                              here is a new version of my baum-plugin.

                              Screenshot:
                              http://www.kbuechner.gmxhome.de/BaumPluginScreen.jpg

                              Download from my WebSite or directly:
                              http://www.kbuechner.gmxhome.de/Baum_Plugin.zip

                              In BaumPlugin_Manual.doc you can read how to use it.

                              Please write me error-informations or suggestions.

                              Thanks from Berlin,
                              Klaus
                              [email protected]

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 04/03/2008 at 04:03, xxxxxxxx wrote:

                                Hello,

                                new version of Baum-Plugin:

                                rising tree (Divx5) :
                                http://www.gfai.de/~buechner/Baum_Wachstum.avi

                                Screenshots:
                                http://www.kbuechner.gmxhome.de/BaumPluginScreen.jpg

                                or here:
                                http://www.gfai.de/~buechner/Apfelbaum.jpg

                                Download:
                                http://www.kbuechner.gmxhome.de/Baum_Plugin.zip

                                Please read BaumPlugin_Manual.doc.

                                Klaus
                                http://www.kbuechner.gmxhome.de

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 09/03/2008 at 10:28, xxxxxxxx wrote:

                                  Hello,

                                  Now you have more parameters for leafs.
                                  Therefore you can also make something like fern.
                                  look here:
                                  http://www.gfai.de/~buechner/Baum_Wachstum.avi

                                  Screenshots:
                                  http://www.kbuechner.gmxhome.de/BaumPluginScreen.jpg
                                  http://www.gfai.de/~buechner/Apfelbaum.jpg

                                  Download:
                                  http://www.kbuechner.gmxhome.de/Baum_Plugin.zip

                                  Please copy Baum_Plugin-directory in your C4D-plugins-directory and read "BaumPlugin_Manual.doc"

                                  Thanks,
                                  Klaus
                                  http://www.kbuechner.gmxhome.de

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