Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    C4D_CrashHandler?

    Scheduled Pinned Locked Moved SDK Help
    4 Posts 0 Posters 351 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/01/2008 at 13:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      What can be done with this? Would it afford an opportunity to save a backup document prior to a crash (i.e.: out of memory)?

      Thanks,

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/01/2008 at 04:19, xxxxxxxx wrote:

        To my knowledge, It will save a backup copy if it crashes the applicatin (i.e. exception) and you are able to exactly get the crash position (I use c4ds auto crashhandler to identify crashs of my plugin when I´m not in debug mode). I am not sure if out of memory is handled though. As this most of the time doesn´t crash the application.

        But hey, I don´t know, I haven´t used it customly, so it´s all about guessing. 🙂

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/01/2008 at 05:56, xxxxxxxx wrote:

          Using it doesn't appear to do anything on out of memory situations (I have an interesting case which always does this when adding PoseMixer morphs and fixing bones). R10 does save a bug report with a backup of the document. Some users, though, are just getting freezes when they run out of memory which doesn't trigger the backup so was hoping to jump in beforehand and get something backed up.

          I'm thinking that an autosave feature, maybe with incremental naming, would be more useful. But isn't this available already in C4D or a plugin?

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/01/2008 at 01:20, xxxxxxxx wrote:

            Quote: _I'm thinking that an autosave feature, maybe with incremental naming, would be more useful. But isn't this available already in C4D or a plugin?
            >
            > * * *
            _


            There is an autosave feature in Cinema since version 10.5.

            You can access its parameters through the world container.

            cheers,
            Matthias

            1 Reply Last reply Reply Quote 0
            • First post
              Last post