Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Animating A Script

    Scheduled Pinned Locked Moved SDK Help
    2 Posts 0 Posters 216 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/07/2007 at 06:38, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------

      Hi, i'm new to this game.

      I have a coffee script that creates a grid of 10x10 cubes into a scene. How could i animate this process, so that one cube is added say, every 30 frames?

      for(x=0; x<10; x++){  
         for(y=0; y<10; y++){  
            var c = new(CubeObject);  
            c->SetPosition(vector((x*100),(y*100),0));  
            doc->InsertObject(c,NULL,NULL);  
         }  
      }
      

      Any help appreciated.
      Thanks

      Al

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/07/2007 at 07:21, xxxxxxxx wrote:

        This is not possible with COFFEE. You have to create a C++ generator object plugin for this.

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • First post
          Last post