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    Retrieving specular parameters?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/06/2007 at 01:30, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.102 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello there!
      I've searched the forums for "specular", but all that I could find were posts about Version 8.0 and 8.2 of C4D, which didn't help me, because MATERIAL_Specular_HEIGHT doesn't seem to exist anymore.
      So, how would I go about getting the specular parameters of a material like specular height and width? (I don't really need falloff and inner width because the platform I'm exporting to won't be able to cope with these anyway.)
      Is there some sort of documentation of all those DescIDs I can use? Couldn't find something like that.

      Thx for reading and your time.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 09/06/2007 at 01:36, xxxxxxxx wrote:

        Okay, MATERIAL_SPECULAR_HEIGHT seems to exist, but I couldn't find where I can look up these mysterious constants, so that would be really nice to know. Is there something I'm missing in the SDK docs?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 09/06/2007 at 01:45, xxxxxxxx wrote:

          you can look up the Description IDs in the description resources of Cinema 4D resource folder. There is no list anylonger.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 09/06/2007 at 02:38, xxxxxxxx wrote:

            Great, thx 🙂
            That's at least something, and the names (at least in Mmaterial) seem to be rather self-explanatory together with C4D to guess what I'm looking for. Should work 🙂

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