BaseChannel Allocation / Shader
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2007 at 09:14, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Hi all,there is a way to Allocate a BaseChannel and assign a shader on it?
thanks
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 23:56, xxxxxxxx wrote:
Hi,
any help about this?
Thanks in advance
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/05/2007 at 00:36, xxxxxxxx wrote:
afaik you have to insert a shader into a BaseMaterial (not a BaseChannel) by setting the link in the materials container and using InserShader to insert it.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/05/2007 at 01:11, xxxxxxxx wrote:
Ok, this is what i done.
I was hoping to allocate basechannel and set the shader.
So BaseChannel::Alloc is cannot be used by plugin developers..Cheers
Renato