export spline and point objects
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/05/2007 at 12:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
hi,
I'm currently writing an export script for a custom 3D-format (used in my own game). Until now, it works fine for Polygon Objects, but i've got no Idea how to deal with Spline and Point objects. To be precise, I didnt know what a Spline is until today (I'm more the programmer type, the models are created by my graphics-person). As I see it (correct me, if there is another way), I will have to convert the Spline (a kind of curve isnt it?) to a polygon object, but the Coffee SDK isnt a great help at this point.
The other thing is the point object, because... if it is just points, what could you see there an therefore export? Blank vertices are unvisible I think...
Could someone give a hint?thanks
Kroxps: well, excuse my bad english^^
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/05/2007 at 12:26, xxxxxxxx wrote:
A spline is a spline.
 Just open any college or general math book and look up something like Bezier curve - that is the type of thing that splines are based upon. They are procedural objects - you can't convert a spline to a polygon object. Splines are only useful if you intend on supporting them in the game for some reason.If you don't need them, don't export them. If they are used in a physical representation (hair or part of a generator for instance), you'll need to convert that representation into a polygon object using CurrentStateToObject (this is a modeling command - but forget how to do it with COFFEE).
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/05/2007 at 13:36, xxxxxxxx wrote:
Well... much easier than I thought, thanks

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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/05/2007 at 09:54, xxxxxxxx wrote:
okay... my script seems working for the moment, but one little questions remain: Where is the difference between an object's local and global matrix ? (the return values of obj->GetMg() and obj->GetMl())
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/05/2007 at 10:02, xxxxxxxx wrote:
well... just found the answer on myself... trivial thing^^