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    Materials and Texture Tags

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/04/2007 at 17:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.603 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hey Guys,
      I need to find all the objects that a certain material is attached to. Essentially I just need the assignment page of the material. In order to find this would I need to search through all objects and tags in the scene or is it possible to get this data through a class such as BaseLink? Thanks in advance for any help.
      Josh

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/04/2007 at 06:43, xxxxxxxx wrote:

        Hi all,

        i'm interested too.

        Cheers
        Renato

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/05/2007 at 10:19, xxxxxxxx wrote:

          Any ideas, i.e bump.
          Josh

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 25/05/2007 at 14:49, xxxxxxxx wrote:

            I just thought that I would post the findings on how to get the data the is found within the Assignment page of the material editor.
            There is actually a CustomGUI class that controls that specific attribute of the material editor: MatAssignCustomGui and MatAssignData.
            For more information you can look at the following thread which mentions how to access the data:
            https://developers.maxon.net/forum/topic/1766
            Hope this helps.
            -Josh-

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/05/2007 at 15:00, xxxxxxxx wrote:

              Thanks Josh 🙂

              I used the recursive way.. but i'll take a look on this way.

              Cheers
              Renato

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