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    Custom Particles motion blur support

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/02/2007 at 18:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi,

      I have an own particle system but I wonder how to give them motion blur support. A customer says it doesn´t work for him. What can I do to make it work? Anything I have to do codewise?

      I remember reading something about this in the docs but I cannot remember where I saw it. So if anybody knows, please let me know.

      Thanks and good night. 🙂

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/02/2007 at 23:55, xxxxxxxx wrote:

        hmm, there was something about "GetUniqueIP(void)" i think.
        should be in the docs

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/02/2007 at 03:35, xxxxxxxx wrote:

          ah yes, that was it! Thanks 🙂

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