CalcTransparency
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/02/2007 at 09:18, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) :---------
Hi,I have a question just for clarification.
I thought that CalcTransparency´s VolumeData will give me
vd->ray->p = location of light-ray hitting point to be shadowed
vd->ray->v = direction to the currently evaluated raylightI can confirm the first assumption while debugging, but th direction assumption seems to be wrong...so, where does this direction vd->ray->v point to???
Thanks
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2007 at 10:38, xxxxxxxx wrote:
Quote: Originally posted by 3D Designer on 05 February 2007
>
> * * *
>
> vd- >ray->p = location of light-ray hitting point to be shadowed
> vd->ray->v = direction to the currently evaluated raylight
>
>
> * * *Both assumptions are correct.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/02/2007 at 06:02, xxxxxxxx wrote:
thanks Matthias!