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    Interpolated Position for Animated Object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/07/2006 at 07:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi All,

      Is there any way to get position,orientation and size of anymated object in between frames?
      For exaple how to get object matrix on frame 4.36?

      In most simulations it is necessary to subdevide frames in sub steps and to work well with animated objetct is is necessary to know this.

      Of course one way could be to use simple linear interpolation of position and orientation, but it is not realy well for fast moving objects...

      Thanks for any help,
      Remo

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/08/2006 at 00:04, xxxxxxxx wrote:

        It should be possible to animate the scene to such sub-frame positions simple by setting the BaseTime accordingly. That's how scene motion blur works, for example.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/08/2006 at 02:26, xxxxxxxx wrote:

          Thanks Mikael.
          That is much easier as I was thinking 🙂

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