Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Plugin ID - Collision

    Scheduled Pinned Locked Moved SDK Help
    9 Posts 0 Posters 725 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/07/2006 at 10:45, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 UB 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi all

      i'm trying to compile my 2 plugins for UB and i got not problems.. except for the plugin ID

      pathdeformer and nota have different ID and they work on PPC Osx and Windows. When i try to use them Universal i got collision of ID.. but the ID are correct.
      There is any bug about this? I recompiled, cleaned a lots.. but nothings is working.. always collision of ID.
      I hope that i'm the problem but really all seem to be ok.

      Thanks
      Renato T.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/07/2006 at 18:30, xxxxxxxx wrote:

        Sorry, I haven't heard any other reports of this behaviour with the UB version. Perhaps you have two versions of each plugin? You could try setting breakpoints in the loader functions to see that the code is really executed.

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 25/07/2006 at 22:07, xxxxxxxx wrote:

          I'll do Michael.

          Cheers
          RenatoT

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/07/2006 at 23:18, xxxxxxxx wrote:

            Xcode usually has several versions of the compiled .dylib in subfolders, perhaps that's the problem in your case

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 27/07/2006 at 04:57, xxxxxxxx wrote:

              Thanks for the infos 🙂

              Renato T.

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 27/07/2006 at 21:03, xxxxxxxx wrote:

                I compiled FastFur 2.0 on Xcode and it work 🙂

                but now.. i got collision with Nota and Pathdeformer.

                This is really strange.

                There is anyone that compiled 2 or more UB plugin on xcode?
                (i know that maxon do that) 🙂

                Cheers
                Renato

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 27/07/2006 at 22:03, xxxxxxxx wrote:

                  After 2 hours with Xcode.. i find really difficult to compile, because in random mode i get working code or error. Clean All.. and maybe that after 1 or 2 times i can get compiled code.

                  .. and, can someone tell me how i can "Build and Debug" in Xcode?

                  In the Documentation i tried to find information but the "Build and go" "Build and Debug" are not in the help. All i found is absolutely useless.

                  This is really frustrating, now i have 3 plugin with different ID that collide with all.

                  Maybe that is changed the ID way for the 9.5 sdk? Maybe that i have a bugged xcode?

                  Sorry about that
                  Renato T.

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 28/07/2006 at 02:37, xxxxxxxx wrote:

                    Ok, sorry for previous post.

                    I started from zero all with the guide provided by maxon.
                    And now all is working.

                    Thanks all
                    Renato T.

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/05/2008 at 12:58, xxxxxxxx wrote:

                      I'm just starting to rebuild all of my plugins with XCode so they run on Mac OSX. I'm running into the same problems discussed in this thread (one plugin works fine, but If I compile more than one plugin I get conflicting plugin ID errors). No matter how many times I start from scratch I always get these same errors, even though each of the plugins have a unique ID.

                      The one thing I have noticed is that the xcodeproj in the resource\_api_lib directory only seems to get compiled once. Whereas with Microsoft Visual Studio 2005 it gets compiled once for each project (or plugin) and seems to work just fine.

                      I'm using Xcode 3.0

                      Thanks in advance,
                      Josh

                      1 Reply Last reply Reply Quote 0
                      • First post
                        Last post