Hierarchy Modifiers and Mesh Editing
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2006 at 13:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Could someone please tell me if this is standard behaviour or if there is a need for a setting or check somewhere in order to allow polygonal mesh editing (no point/edge/poly selections take place) when there is a set of hierarchy modifier objects (plugin bones) underneath it (even disabling them has no effect)?If the modifiers are moved from underneath, the mesh points/edges/polys are then selectable and editable. Replacing them underneath retains the edits.
Expedience, please, as I'm deep in beta-testing (!!!! - is there a limit?)... ;o)
Thank you very much,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/05/2006 at 00:13, xxxxxxxx wrote:
After trying a standard rigged mesh, it appears to be standard behavior.
Thanks,