Setting a CustomGUI Filename
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 01/04/2006 at 20:26, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 9.521
 Platform: Windows ;
 Language(s) : C++ ;--------- 
 Hi,
 I would just like to set the CustomGui Filename that was created with ResEdit to a specified directory. It defaults to nothing, but I would like to default it to a directory. I have failed at every attempt at setting this field, so any help would be much appreciated.
 I know it deals with FindCustomGui from the GeDialog class but the SDK docs don't seem to explain how to set the data of a customgui element. Thanks in advance for any help.
 -Josh-
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 02/04/2006 at 12:49, xxxxxxxx wrote: The underlying datatype of CUSTOMGUI_FILENAME is simple Filename. So you can put a Filename into a GeData and then do customgui->SetData(data), i.e. calling the BaseCustomGui function for setting data. 
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 03/04/2006 at 17:12, xxxxxxxx wrote: Thanks for the help Mikael. I am still getting confused from the point of calling FindCustomGui(). Should I be converting that to a Filename* or BaseCustomGui*? With the following code: FilenameCustomGui *scg = (FilenameCustomGui* )FindCustomGui(IDC_SCENEDIR_FIELD, HYBRIDNETGUI_ID); scg->SetData(GeData(String("\\Fats\SharedDocs")));how can I set the directory that was created with ResEdit (IDC_SCENEDIR_FIELD) to the directory [\\Fats\SharedDocs](file://\\Fats\SharedDocs)? As always any help would be much appreciated. 
 -Josh-
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 03/04/2006 at 18:56, xxxxxxxx wrote: Perhaps, scg->SetData(GeData(Filename("\\\\Fats\\SharedDocs")));