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    GeModalDialog resizable?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/01/2006 at 18:55, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.0 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      Is there a way to make a GeModalDialog resizable by the user?

      Adios,
      Cactus Dan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/01/2006 at 12:09, xxxxxxxx wrote:

        No, you will need to use a nonmodal GeDialog for that. (And before someone asks: there's no way, afaik, to make a nonmodal GeDialog nonresizable.)

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/01/2006 at 16:49, xxxxxxxx wrote:

          Howdy,

          Thanks, I figured as much, but one of my beta testers was requesting this and I wanted to make sure I was right in saying, "Not Possible" ;o)

          Adios,
          Cactus Dan

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