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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/10/2005 at 02:51, xxxxxxxx wrote:

      Thats work 🙂
      Greate.
      But I need Bone-Array as BoneObject structure.
      I am so silly? Or is it so heavy?
       
      I'm sorry, that I must ask again:

          
          
          var Bones, objc;
          
          
          
          
          setbone(vdoc, addname, Atag, Btag, Ctag)  
          {  
           objc++;  
           Bone[objc]=new(BoneObject);  
           Bone[objc]->SetName(addname);  
           vdoc->InsertObject(Bone[objc],NULL,NULL);   
          }
          
          
          
          
          main(doc,op)  
          {  
          objc=-1;  
          Bones = new(array,64);  
          setbone (doc, "Arm[00]", NULL, NULL, NULL);  
          }
      

      Why doesn't work ?
       
      For thank you and all who helps other I write my learnings down:
      http://www.total3d.de/index.php?b=mmdocu&wo=viewkapitel&bo=10&ka=78#titel

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/10/2005 at 05:33, xxxxxxxx wrote:

        1. Why doesn't work?
        2. And how can I add Mocca_IK Tags?
          Normal IK-tag works, Expresso-tags too.
        3. But how can I add Nodes and connections in Expresso Tag?
        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/10/2005 at 10:07, xxxxxxxx wrote:

          1. Why doesn't work?
            2a) How can I copy a Tag from one Bone to another?
          2. And how can I add Mocca_IK Tags?
            C4D IK-tags works, Expresso-tags, too.
          3. But how can I add Nodes and connections in Expresso Tag?
          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 04/10/2005 at 11:21, xxxxxxxx wrote:

            Is there a chance, or was the question to much ?

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 06/10/2005 at 07:51, xxxxxxxx wrote:

              All right !
              That questions are answered by Maxon!
              Thanks for all your help!
              Very helpfull tipps - This was first time I learn Coffee !
              I'm glad about this forum 🙂

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 14/10/2005 at 11:57, xxxxxxxx wrote:

                1. I don't see any direct problem. What error do you get?
                  2a) var newtag->GetClone(); bone2->InsertTag(newtag)
                  2,3) It's not possible to add Mocca_IK tags or to alter Xpressions in C.O.F.F.E.E.
                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 23/11/2005 at 21:18, xxxxxxxx wrote:

                  @mikael sterner
                  you say its impossible to add MOCCA-IK tags through COFFEE.
                  But what about if i use a Plugin *.cof written in COFFEE, and use that plugin to create my starting scene with all the objects and their tags...
                  Is it then possible to create "foreign" tags??

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 23/11/2005 at 21:29, xxxxxxxx wrote:

                    And if your answer is no.
                    Is there a documented Fileformat-specification for the *.c4d file?
                     
                    also NO?
                     
                    i thought so

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 28/11/2005 at 11:43, xxxxxxxx wrote:

                      Yes, the answer is unfortunately no. To add Mocca_IK tags or to alter Xpressions you need to use C++.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 28/11/2005 at 11:45, xxxxxxxx wrote:

                        There is no public documentation of the current c4d file format. Documentation for the file format used by C4D R5 is available here at PluginCafe, though this won't help you with Mocca_IK or Xpressions.

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