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    Objects gone for rendering

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2005 at 10:07, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      Hi,

      this is probably a more general question. I have an object plugin. This one has a dialog object declared as private. The dialog then holds a nodesystem object. This works all fine.

      The object then takes information from the nodesystem object and generates a polygonobject out of these information.

      Everything works fine but rendering in the external renderer. The nodesystem holds several <vector> arrays (pointers to all the node instances) and those are always NULL when rendering in the external renderer.

      Does anybody know what may cause this or why they are NULL?

      Thanks in advance for any thoughts.
      btw. the object gets the information in GetVirtualobjects()

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2005 at 11:18, xxxxxxxx wrote:

        ok, seems to be the same problem I had with the baselink in hyperfile thread.

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