Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Register
    • Login

    Compiling with Visual Studio 2005

    Scheduled Pinned Locked Moved SDK Help
    5 Posts 0 Posters 459 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/07/2005 at 11:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi all,

      i got problems when i try to compile for 32bit with VS 2005 on a Xp 64.

      Is possible to compile for 32bit platform under VS2005?

      Thanks
      Renato T.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/07/2005 at 16:36, xxxxxxxx wrote:

        What's your problem, exactly?

        There is a known problem with VS Net (and probably variations since then) with default arguments - i.e.: void Function(int x = 0). These are no longer supported (welcome to M$ land!) even though part of the C++ standard. You'll need to remove them from the SDK and your own souce, supplying the default values in some other way.

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/07/2005 at 16:57, xxxxxxxx wrote:

          Hi Robert,

          at first, when i try to compile at 32bit my plugin, the compiler is trying to include window.h and the error is "not found".

          I never used Int but only SDK type.. do i need to change all INT inside a SDK of C4D 64bit?

          I'm now under Xp64 and i'll like to continue developing of my plugins for C4d 32bit. Next step will be to compile my 3 plugins for XP64.

          thanks
          Renato T.

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/07/2005 at 17:26, xxxxxxxx wrote:

            Make sure that you are not compiling with MFC or similar. Definitely do a complete check of the Project settings and dependencies.

            No, not the type, but the '= 0' in the method declaration which is a default argument assignment.

            I plan on compiling 32-bit using VS 6.0 on Windows XP Pro and using my 64-bit system solely for 64-bit compiles.

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 31/07/2005 at 19:09, xxxxxxxx wrote:

              Thanks Robert,

              i'll do the same like you.

              Cheers
              Renato T.

              1 Reply Last reply Reply Quote 0
              • First post
                Last post