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    using stdlib in plugins

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/05/2005 at 02:15, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Is it ok if I use the stdlib when writing plugins? Well, I guess it is, asking just to be on the safe side....

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/05/2005 at 02:30, xxxxxxxx wrote:

        Yes, most functions should be ok. Anything particular you had in mind? If you mean the C++ library you have to take care not to let any exceptions escape to C4D.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/05/2005 at 02:40, xxxxxxxx wrote:

          At the moment I think about list, vector, map..., in general all container classes, no i/o.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/05/2005 at 02:45, xxxxxxxx wrote:

            I have used those myself and they work fine. The only thing to keep in mind is that the STL library might use global variables. So if you get mysterious startup crashes you need to set the __WINCRTINIT flag. (Search the forum for more information on this flag.)

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