ShaderData Draw() and Output()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/03/2005 at 23:13, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
What exactly is the difference between ShaderData.Draw() and ShaderData.Output()?I'm assuming that Output() does the actual shader rendering and Draw() handles the Preview and Editor 'preview' where possible (?).
Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/03/2005 at 05:26, xxxxxxxx wrote:
Yep, Draw is like any other Draw function in the other classes.