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    ShaderData Draw() and Output()

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/03/2005 at 23:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      What exactly is the difference between ShaderData.Draw() and ShaderData.Output()?

      I'm assuming that Output() does the actual shader rendering and Draw() handles the Preview and Editor 'preview' where possible (?).

      Thanks,

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/03/2005 at 05:26, xxxxxxxx wrote:

        Yep, Draw is like any other Draw function in the other classes.

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