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    Getting Layershader and subshaders

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/03/2005 at 12:27, xxxxxxxx wrote:

      huh, thats really hard to figure out. That's how far i've come:

      m_shad->GetDescription(desc,0);
      BaseContainer *bc = desc->GetParameterI(DESCID_ROOT,NULL);

      but then, how do i get the infos? there is this IDS_SLA_LAYER, ...?
      Or are there any documents that could help me?

      thanks,

      affa

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/03/2005 at 00:40, xxxxxxxx wrote:

        I don't get it... can anyone help me?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/03/2005 at 06:22, xxxxxxxx wrote:

          Within an XSLAFusion shader you will be able to get the sub-shaders through the SHADERLINKs in the res-file. Unfortunately for XSLALayer there's just a single big SLA_BLEND, which is a private structure. So fusion yes, layer no, afaict.
          Getting the fusion sub-shaders should be a simple material->GetChannel(CHANNEL_COLOR)->GetShader()->GetParameter(SLA_FUSION_BLEND_CHANNEL, link, 0) operation.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 10/03/2005 at 06:26, xxxxxxxx wrote:

            thanks very much for your answer.
            So there is no way to get Infos out of the Layer-Shader? That would be bad 😕
            Thats nearly the whole purpose of my plugin, d'oh

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 10/03/2005 at 06:48, xxxxxxxx wrote:

              Have you tried getting the layer shader and then browse through it with layershader->GetDown(); and then GetNext()? Not sure if this works, but worth a try. 🙂

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 10/03/2005 at 07:30, xxxxxxxx wrote:

                indeed, it works that way :-)))

                Thanks very much Samir

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 10/03/2005 at 07:33, xxxxxxxx wrote:

                  🙂 you´re welcome.

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 10/03/2005 at 09:47, xxxxxxxx wrote:

                    You're right, that will work to get the actual sub-shaders. However, I double checked with the develoepers and there's no way to access the actual SLA_BLEND structure. So you won't be able to access the blend parameters for the layers etc.

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 10/03/2005 at 09:50, xxxxxxxx wrote:

                      hmm, ok thanks. the blend parameters whould also have been nice, but subshaders is a good start 😉
                      I'll post the plugin here when i finished it

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                      • H Offline
                        Helper
                        last edited by

                        On 10/08/2014 at 17:38, xxxxxxxx wrote:

                        Old thread revive - I take it that it is still not possible to access the layer shader properly?

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                        • H Offline
                          Helper
                          last edited by

                          On 10/08/2014 at 23:10, xxxxxxxx wrote:

                          Check this out: <[URL-REMOVED]>


                          [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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                          • H Offline
                            Helper
                            last edited by

                            On 11/08/2014 at 00:52, xxxxxxxx wrote:

                            Huh!  Well i`ll be damned..

                            Weird how they`ve included LayerShader in the docs and no mention of Fusion for example ( at least from what i can see ) even though fusion is accessible..

                            Cheers Niklas.

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                            • H Offline
                              Helper
                              last edited by

                              On 11/08/2014 at 07:27, xxxxxxxx wrote:

                              The word "properly" can mean different things to different people.
                              AFAIK. We still cannot insert or remove shaders from the Layer Shader. And I don't think Maxon intends on fixing that in any future releases.

                              Therefore.
                              It's my own personal opinion that we do not have "proper" access to it. And never will.

                              -ScottA

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