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    Getting Filepath?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/02/2005 at 16:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Does anyone know offhand how I might go about determining "where I am" in the directory structure? (i.e. determine C4D's root directory as installed on a machine?

      I looked through the docs and am leaning toward the usage of GetFile of the likes, but thought I would fish for some possible alternatives 🙂

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/02/2005 at 16:58, xxxxxxxx wrote:

        D'Oh! I guess I get to answer my own question. It appears that the SDK assumes it's in the root (obvious to me now :-)) ... so I can use something like:

          
        Bool MyClass::resourceExists()  
        {  
             String iconFile = "res/icon.tif";  
          
             // determine if the file exists  
             return (GeFExist(iconFile, FALSE));  
        }  
        

        to determine if a file needed is part of the plugin install, for example.

        Carry on, nothing to see here 😕

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