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    9.1 SDK errors in CodeWarrior 9

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/02/2005 at 07:50, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:    Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      I get these errors in trying to compile the 9.1 SDK in CodeWarrior 9:

      --------------------
      Error   : the file 'NMWException.h' cannot be opened
      c4d_pmain.cpp line 36    #include <NMWException.h>

      Error   : undefined identifier '__register_fragment'
      c4d_pmain.cpp line 121        fragmentID = __register_fragment( __code_start__, __code_end__, __data_start__, __data_end__, __exception_table_start__, _

      Error   : undefined identifier '__unregister_fragment'
      c4d_pmain.cpp line 153        __unregister_fragment( fragmentID );

      Build of target "CINEMA4D SDK (Debug)" in project "cinema4dsdk.prj" failed because a subtarget or subproject build failed
      --------------------------

      The first error "the file 'NMWException.h' cannot be opened" is most likely causing the other errors. But, when I check the Access Paths in CodeWarrior, it seems to be fine. I did a search in the finder for the file "NMWException.h" and there are three of them. One in the MacOS Support folder, one in the MacOSX Support and one in the Win23-x86 Support folder. Obviously, I don't need the one in the windows folder on the Mac, but why can it not open the one from the MacOS Support access path? I added a path directly to the file itself and it still cannot open it.

      Any ideas?

      Adios,
      Cactus Dan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/02/2005 at 18:55, xxxxxxxx wrote:

        Howdy,

        Well, I don't know why I got that error. I just went back to try it again and now it compiled, and I didn't change anything from the last time. Oh well, must have been the Heinzelmännchen.

        Adios,
        Cactus Dan

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