ShaderData Class Reference

#include <c4d_shaderdata.h>

Inheritance diagram for ShaderData:

Detailed Description

A data class for creating shader (channel shader) plugins.
Shader plugins appear in the popup menu of the channels in the Material Manager.

Use RegisterShaderPlugin() to register a scene hook plugin.

Here are some general comments on the shader API:

  • Coordinate Systems: if there is no further note, all elements like points, normals etc. are always given in global coordinates.
  • Angle Systems: all angle values are always given in radians. Use maxon::RadToDeg() macro for conversion if needed.
  • Vectors: all normals and ray vectors must be normalized. Also, all normals and ray vectors given by Cinema 4D are normalized.

Draw

virtual Bool Draw (BaseShader *sh, BaseObject *op, BaseTag *tag, BaseDraw *bd, BaseDrawHelp *bh)
 

Init/Free Render

virtual INITRENDERRESULT InitRender (BaseShader *sh, const InitRenderStruct &irs)
 
virtual void FreeRender (BaseShader *sh)
 

Output

virtual Vector Output (BaseShader *sh, ChannelData *cd)
 

Miscellaneous

virtual SHADERINFO GetRenderInfo (BaseShader *sh)
 
virtual BaseShaderGetSubsurfaceShader (BaseShader *sh, Float &bestmpl)
 

OpenGl Mode

virtual UInt32 GlMessageDummy (BaseShader *sh, Int32 type, void *msgdata)
 
virtual Int32 InitGLImage (BaseShader *sh, BaseDocument *doc, BaseThread *th, BaseBitmap *bmp, Bool alpha, Int32 doccolorspace, Bool linearworkflow)
 
virtual void DestroyGLImage (BaseShader *sh, BaseDocument *doc)
 
virtual void InvalidateGLImage (BaseShader *sh, BaseDocument *doc)
 
virtual Bool GetGLImageSize (BaseShader *sh, BaseDocument *doc, Int32 s, Bool noScale, Int32 &w, Int32 &h)
 

Additional Inherited Members

- Public Member Functions inherited from NodeData
 NodeData ()
 
GeListNodeGet () const
 
virtual Bool Message (GeListNode *node, Int32 type, void *data)
 
virtual void GetBubbleHelp (GeListNode *node, maxon::String &str)
 
virtual BaseDocumentGetDocument (GeListNode *node)
 
virtual Int32 GetBranchInfo (GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags)
 
virtual Bool IsInstanceOf (const GeListNode *node, Int32 type) const
 
virtual Bool IsDocumentRelated (const GeListNode *node, Bool &docrelated) const
 
virtual Bool Init (GeListNode *node)
 
virtual void Free (GeListNode *node)
 
virtual Bool Read (GeListNode *node, HyperFile *hf, Int32 level)
 
virtual Bool Write (GeListNode *node, HyperFile *hf)
 
virtual Bool CopyTo (NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn)
 
virtual Bool GetDDescription (GeListNode *node, Description *description, DESCFLAGS_DESC &flags)
 
virtual Bool GetDParameter (GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags)
 
virtual Bool SetDParameter (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)
 
virtual Bool GetDEnabling (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)
 
virtual Bool TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
- Public Member Functions inherited from BaseData
 BaseData ()
 
virtual ~BaseData ()
 
void Destructor ()
 
- Protected Attributes inherited from NodeData
GeListNodeprivate_link
 

Member Function Documentation

◆ Draw()

virtual Bool Draw ( BaseShader sh,
BaseObject op,
BaseTag tag,
BaseDraw bd,
BaseDrawHelp bh 
)
virtual

Called to draw additional information for the shader in the editor's view.

Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.
[in]opThe active object. Cinema 4D owns the pointed object.
[in]tagThe active tag. The caller owns the pointed tag.
[in]bdThe editor's view. The caller owns the pointed view.
[in]bhThe helper for the editor's view. The caller owns the pointed base draw helper.
Returns
true if successful, otherwise false.

◆ InitRender()

virtual INITRENDERRESULT InitRender ( BaseShader sh,
const InitRenderStruct irs 
)
virtual

Called to initialize resources for the render.

Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.
[in]irsA struct with information about the upcoming rendering.
Returns
The result of the initialization: INITRENDERRESULT

◆ FreeRender()

virtual void FreeRender ( BaseShader sh)
virtual

Called to free any resources allocated in InitRender.

Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.

◆ Output()

virtual Vector Output ( BaseShader sh,
ChannelData cd 
)
virtual

Called for each point of the visible surface of a shaded object to calculate and return the channel color for the point cd->p.

Note
This function is called in a thread context. See the important information about threading.
Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.
[in]cdThe channel data to use and/or modify. The caller owns the pointed channel data.
Returns
The calculated color.

◆ GetRenderInfo()

virtual SHADERINFO GetRenderInfo ( BaseShader sh)
virtual

Called to get information about what the shader plugin requires from the render and what it will return.

Note
This function is called in a thread context. See the important information about threading.
Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.
Returns
The shader info: SHADERINFO

◆ GetSubsurfaceShader()

virtual BaseShader* GetSubsurfaceShader ( BaseShader sh,
Float bestmpl 
)
virtual

Called to return the best SSS sub-shader for the shader.

Note
If the shader uses sub-shaders it is crucial that it calls their GetSubsurfaceShader() method override so if any sub-shaders are SSS shaders they are used and initialized properly.
For example here is the implementation of GetSubsurfaceShader from SLA (which uses 2 sub-shaders: Texture and Distorter):
BaseShader* CSLADistorter::GetSubsurfaceShader(BaseShader *sh, Float &bestmpl)
{
BaseShader *pBestShader = nullptr;
if (m_pTexture != nullptr)
{
BaseShader *pShaderTexture = m_pTexture->GetSubsurfaceShader(bestmpl);
if (pShaderTexture != nullptr)
pBestShader = pShaderTexture;
}
if (m_pDistorter != nullptr)
{
BaseShader *pShaderDistorter = m_pDistorter->GetSubsurfaceShader(bestmpl);
if (pShaderDistorter != nullptr)
pBestShader = pShaderDistorter;
}
return pBestShader;
}
Definition: c4d_basechannel.h:36
BaseShader * GetSubsurfaceShader(Float &bestmpl)
Definition: c4d_basechannel.h:180
maxon::Float Float
Definition: ge_sys_math.h:66
Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.
[in]bestmplThe current best (smallest) Median Path Length found so far.
This value should never be changed by the code; it is auto adjusted only by the SSS shader and should be passed directly to the subshaders (see example code above).
Returns
The best SSS shader found so far.

◆ GlMessageDummy()

virtual UInt32 GlMessageDummy ( BaseShader sh,
Int32  type,
void *  msgdata 
)
virtual

To ensure SDK compatibility Private.

◆ InitGLImage()

virtual Int32 InitGLImage ( BaseShader sh,
BaseDocument doc,
BaseThread th,
BaseBitmap bmp,
Bool  alpha,
Int32  doccolorspace,
Bool  linearworkflow 
)
virtual

Extended OpenGL mode. This mode is not documented. See c4d_gl.h for definitions.

◆ DestroyGLImage()

virtual void DestroyGLImage ( BaseShader sh,
BaseDocument doc 
)
virtual

Extended OpenGL mode. This mode is not documented. See c4d_gl.h for definitions.

◆ InvalidateGLImage()

virtual void InvalidateGLImage ( BaseShader sh,
BaseDocument doc 
)
virtual

Extended OpenGL mode. This mode is not documented. See c4d_gl.h for definitions.

◆ GetGLImageSize()

virtual Bool GetGLImageSize ( BaseShader sh,
BaseDocument doc,
Int32  s,
Bool  noScale,
Int32 w,
Int32 h 
)
virtual

Called before the preview image for the shader is calculated.

Parameters
[in]shThe BaseShader connected with the ShaderData instance. Equal to static_cast<ShaderData*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed shader.
[in]docThe host document of the shader. Cinema 4D owns the pointed document.
[in]sThe exponent of the maximum texture size chosen in the Preferences or the Material Editor tab. (2 ^ s = maximum preview size)
[in]noScaletrue if the user has selected the "No Scaling" option in the material.
[in]wAssign the width for the preview image.
[in]hAssign the height for the preview image.
Returns
true to set the preview image size to the assigned (w, h).