BaseDrawHelp Class Reference

#include <c4d_basedraw.h>

Detailed Description

Contains useful data for drawing into a BaseDraw view. Passed by the framework to methods that need it.

Note
Has to be created with Alloc() and destroyed with Free(). Use AutoAlloc to automate the allocation and destruction based on scope.

Public Member Functions

BaseDocumentGetDocument ()
 
BaseTagGetActiveTag ()
 
const MatrixGetMg ()
 
maxon::Block< const MatrixGetMatrices ()
 
void SetMg (const Matrix &mg)
 
BaseContainer GetDisplay ()
 
void SetDisplay (BaseContainer *bc)
 
const maxon::Color32GetVertexColor ()
 
void SetVertexColor (maxon::Color32 *vertexcolor, Bool perPolygon)
 
Bool GetVertexColorShading ()
 
void SetVertexColorShading (Bool vertexcolorShading)
 
DISPLAYMODE GetDisplayMode (Bool original) const
 
void SetDisplayMode (DISPLAYMODE mode, Bool original)
 
Float32 GetLod () const
 
void SetLod (Float32 lod)
 
Int32 GetVectorDisplayMode () const
 
void SetVectorDisplayMode (Int32 vectorDisplayMode)
 
void SetActiveFlags (Bool active, Bool hierarchyActive, Bool highlighted, Bool hierarchyHighlighted)
 
DRAWFLAGS GetViewSchedulerFlags () const
 
Bool IsRenderOnlyGeometry () const
 
Bool IsActive () const
 
Bool IsHighlight () const
 
BaseObjectGetColorObject () const
 
void SetColorObject (BaseObject *colorObject)
 
BaseObjectGetPainterMesh (Bool &enabled) const
 

Static Public Member Functions

static BaseDrawHelpAlloc (BaseDraw *bd, BaseDocument *doc)
 
static void Free (BaseDrawHelp *&p)
 

Private Member Functions

 BaseDrawHelp ()
 
 ~BaseDrawHelp ()
 

Constructor & Destructor Documentation

◆ BaseDrawHelp()

BaseDrawHelp ( )
private

Constructor.

◆ ~BaseDrawHelp()

~BaseDrawHelp ( )
private

Destructor.

Member Function Documentation

◆ Alloc()

static BaseDrawHelp* Alloc ( BaseDraw bd,
BaseDocument doc 
)
static

Allocates a BaseDrawHelp. Destroy the allocated BaseDrawHelp with Free(). Use AutoAlloc to automate the allocation and destruction based on scope.

Parameters
[in]bdThe BaseDraw the BaseDrawHelp is assigned to.
[in]docThe document of the BaseDraw.
Returns
The allocated BaseDrawHelp, or nullptr if the allocation failed.

◆ Free()

static void Free ( BaseDrawHelp *&  p)
static

Destructs BaseDrawHelp instances allocated with Alloc(). Use AutoAlloc to automate the allocation and destruction based on scope.

Parameters
[in,out]pThe BaseDrawHelp to destruct. If the pointer is nullptr nothing happens. The pointer is assigned nullptr afterwards.

◆ GetDocument()

BaseDocument* GetDocument ( )

Gets the relevant document for the current draw operation, i.e. the currently active document.

Note
Never returns nullptr.
Returns
The document for the current draw operation. Cinema 4D owns the pointed document.

◆ GetActiveTag()

BaseTag* GetActiveTag ( )

Gets the active tag, or nullptr if no tag is active. (Similar to calling GetDocument()->GetActiveTag() but more efficient since the active tag is cached.)

Returns
The active tag. Cinema 4D owns the pointed tag.

◆ GetMg()

const Matrix& GetMg ( )

Gets the global matrix of the object to be drawn. (Similar to op->GetMg() but more efficient since the matrix is cached.)

Returns
The global matrix of the object to be drawn.

◆ GetMatrices()

maxon::Block<const Matrix> GetMatrices ( )

Gets the global matrices of the object to be drawn (one matrix for each render instance).

Returns
The global matrices of the object to be drawn.

◆ SetMg()

void SetMg ( const Matrix mg)

Sets the matrix returned by GetMg().

Parameters
[in]mgThe new global matrix of the object to be drawn.

◆ GetDisplay()

BaseContainer GetDisplay ( )

Gets a container with the display mode for the object to be drawn. See Tdisplay.h for values.

Returns
The display mode container.

◆ SetDisplay()

void SetDisplay ( BaseContainer bc)

Sets the display mode for the object to be drawn. See Tdisplay.h for values.

Parameters
[in]bcThe new display mode container.

◆ GetVertexColor()

const maxon::Color32* GetVertexColor ( )

Gets a pointer to an array of vertex colors or nullptr if no vertex colors are set for the object.

Returns
Vertex colors.

◆ SetVertexColor()

void SetVertexColor ( maxon::Color32 vertexcolor,
Bool  perPolygon 
)

Sets the vertex color for the object.

Parameters
[in]vertexcolorVertex colors.
[in]perPolygonTrue, if the vertex colors are pre vertex per polygon. Otherwise the vertices are per vertex.

◆ GetVertexColorShading()

Bool GetVertexColorShading ( )

Checks if vertex color shading is active.

Returns
True, if vertex color shading is active, false otherwise.

◆ SetVertexColorShading()

void SetVertexColorShading ( Bool  vertexcolorShading)

Sets the vertex color shading mode.

Parameters
[in]vertexcolorShadingTrue, if vertex color shading should hapen, false otherwise.

◆ GetDisplayMode()

DISPLAYMODE GetDisplayMode ( Bool  original) const

Gets the current display mode.

Parameters
[in]originalIf true, the returned display mode is the original mode of the object.
Returns
The current display mode.

◆ SetDisplayMode()

void SetDisplayMode ( DISPLAYMODE  mode,
Bool  original 
)

Sets the current display mode.

Parameters
[in]modeThe new display mode.
[in]originalIf true, the original display mode is overwritten.

◆ GetLod()

Float32 GetLod ( ) const

Gets the current level of detail.

Returns
The current level of detail.

◆ SetLod()

void SetLod ( Float32  lod)

Sets the current level of detail.

Parameters
[in]lodThe new level of detail.

◆ GetVectorDisplayMode()

Int32 GetVectorDisplayMode ( ) const

Gets the vector display mode.

Returns
The vector display mode.

◆ SetVectorDisplayMode()

void SetVectorDisplayMode ( Int32  vectorDisplayMode)

Sets the vector display mode.

Parameters
[in]vectorDisplayModeThe new vector display mode.

◆ SetActiveFlags()

void SetActiveFlags ( Bool  active,
Bool  hierarchyActive,
Bool  highlighted,
Bool  hierarchyHighlighted 
)

Sets the active flags.

Parameters
[in]activeIf true, the active flag is set, otherwise it's reset.
[in]hierarchyActiveIf true, the hierarchy-active flag is set, otherwise it's reset.
[in]highlightedIf true, the highlighted flag is set, otherwise it's reset.
[in]hierarchyHighlightedIf true, the hierarchy-highlighted flag is set, otherwise it's reset.

◆ GetViewSchedulerFlags()

DRAWFLAGS GetViewSchedulerFlags ( ) const

Gets the flags which have been passed to DrawViews().

Returns
A combination of the view scheduler flags: DRAWFLAGS

◆ IsRenderOnlyGeometry()

Bool IsRenderOnlyGeometry ( ) const

Checks if the the draw pass is set to render only geometry.

Returns
true if render only geometry is enabled, otherwise false.

◆ IsActive()

Bool IsActive ( ) const

Checks if the current object is active.

Returns
true if the current object is active, otherwise false.

◆ IsHighlight()

Bool IsHighlight ( ) const

Checks if the current object is highlighted (i.e. when the user has moved the mouse over it).

Returns
true if the current object is highlighted, otherwise false.

◆ GetColorObject()

BaseObject* GetColorObject ( ) const

Gets the color object.

Returns
The color object.

◆ SetColorObject()

void SetColorObject ( BaseObject colorObject)

Sets the color object.

Parameters
[in]colorObjectThe color object.

◆ GetPainterMesh()

BaseObject* GetPainterMesh ( Bool enabled) const

Gets the current painter mesh.

Parameters
[out]enabledTrue, if the mesh is enabled, false otherwise.
Returns
The painter mesh.