Classes | |
struct | BezierPoint |
struct | ViewportRenderIDMessageData |
Typedefs | |
typedef UChar | PIX |
Active bits | |
#define | BIT_ACTIVE |
#define | BIT_ACTIVE2 |
#define | BIT_ACTIVE3 |
Material Bits | |
#define | BIT_MATMARK |
#define | BIT_ENABLEPAINT |
#define | BIT_RECALCPREVIEW |
#define | BIT_MFOLD |
#define | BIT_BP_FOLDLAYERS |
Object Bits | |
#define | BIT_IGNOREDRAW |
#define | BIT_OFOLD |
#define | BIT_CONTROLOBJECT |
#define | BIT_RECMARK |
#define | BIT_IGNOREDRAWBOX |
#define | BIT_EDITOBJECT |
#define | BIT_ACTIVESELECTIONDRAW |
#define | BIT_TEMPDRAW_VISIBLE_CACHECHILD |
#define | BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD |
#define | BIT_TEMPDRAW_VISIBLE_CHILD |
#define | BIT_HIGHLIGHT |
#define | BIT_FORCE_UNOPTIMIZED |
Track Bits | |
#define | BIT_TRACKPROCESSED |
#define | BIT_ANIM_OFF |
#define | BIT_ANIM_SOLO |
#define | BIT_ANIM_CONSTANTVELOCITY |
Videopost Bits | |
#define | BIT_VPDISABLED |
Document Bits | |
#define | BIT_DOCUMENT_CHECKREWIND |
RenderData Bits | |
#define | BIT_ACTIVERENDERDATA |
#define MAX_IMAGE_RESOLUTION |
Maximum image resolution.
MAXMIPANZ
. #define C4DUUID_SIZE |
Size of the C4DUuid object.
#define ID_LISTHEAD |
GeListHead ID.
#define ID_LISTHEADCB |
GeListHead with CallBack ID.
#define HERMITEFAK |
Hermite factor.
#define CREATE_GL_HAS_ROOT |
#define CREATE_GL_IS_ROOT |
#define DELETE_GL_HAS_ROOT |
#define DELETE_GL_IS_ROOT |
#define ID_MT_SOURCECOUNTER |
Int32 Private.
#define MAX_GLOBAL_TEXTURE_PATHS |
Maximum number of global texture paths available.
#define BACKGROUNDHANDLER_TYPECLASS_C4D |
Cinema 4D background handler type class.
#define ID_SNIPER_BACKGROUNDHANDLER |
Private.
#define ID_SCRIPTFOLDER |
Private.
#define ID_PYTHONSCRIPT |
ID for a BaseList2D object that holds a Python script. To load Python scripts use:
To access scripts loaded by Cinema 4D use GetScriptHead().
The container for the Python script node contains the following settings: PYTHONSCRIPT The node responds to the following messages: MSG_SCRIPT
#define MSG_GICSEX |
#define MSG_GINEW |
#define ID_OLDCAUSTICS |
ID of the old Caustics videopost effect.
#define VPglobalillumination |
Global Illumination video post ID.
#define VPGIShadingChain |
Private.
#define VPAOShadingChain |
Private.
#define VPbirender |
Videopost birender.
#define VPPhLensDistortion |
Videopost Lens Distortion.
#define MSG_2DCAMERASETTINGSCACHE |
Internal message for handling of non-destructive 2D Camera Navigation mode.
#define MSG_PH_2DTRACK_MODE_MCOMMAND_EXECUTE |
#define MSG_PH_2DTRACK_MODE_MCOMMAND_IS_ENABLED |
#define BASECONTAINER_TEMPORARY |
Private.
#define DIALOG_ISDOCKED |
set if the dialog is docked in the layout
#define DIALOG_ISTABBED |
set if the dialog is tabbed
#define MESSAGE_ACTIVE_NODESPACE_CHANGED |
@Markprivate
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enum DETAILSELECTOR MAXON_ENUM_FLAGS | ( | DETAILSELECTOR | ) |
enum HOTKEYFLAGS MAXON_ENUM_FLAGS | ( | HOTKEYFLAGS | ) |
NORMAL |
Generates alpha channel from the image's alpha channel. If no alpha channel exists, the alpha value is set to 100%.
Normal.
DOTTED |
DASHED |
DASHED_INV |
DASHED_BIG |
NONE |
None.
No viewport is active.
No flags.
Do nothing.
Default state.
Never show an error dialog.
No error.
No alpha.
No axis.
No transform flag.
No tangent handles being modified.
WARNING |
Warning.
ERROR_ |
Error.
INFO |
Info.
INACTIVE |
Inactive.
No draw, no change possible.
ACTIVE |
Active.
LOAD |
Load.
Load dialog.
ALL |
All: RENDERJOBLIST::INACTIVE | RENDERJOBLIST::ACTIVE | RENDERJOBLIST::LOAD.
Sample all channels at the current point minus rotation.
Use all machines.
<
All points/polygons.
All.
Check all dirty flags.
OK |
Ok.
Function succeeded and all assets exists.
No error.
Something was drawn.
Image loaded/created.
Function was successful.
Everything is OK, there was no error.
OK.
NETWORKERROR |
Network error.
UNKNOWNERROR |
Unknown error.
MEMORYERROR |
< Memory error.
ONLINE |
Online.
OFFLINE |
Offline.
VERIFIED |
Verified.
VERIFIEDME |
Certified client (set on client for server).
SHARED |
Shared.
VERIFYING |
Verifying.
FAILURE |
Unknown.
There was an error while drawing.
SECURITYTOKENCHANGED |
Security token changed.
WRONGBUILDID |
Wrong build ID.
WRONGARCHITECTURE |
Wrong architecture.
NOTREACHABLE |
Remote not reachable.
NOANSWER |
This not reachable.
WRONGSECURITYTOKEN |
Wrong security token.
DEMONOTACTIVATED |
Demo not activated.
REMOVING |
Removing.
NORENDERSUPPORT |
No render support.
INITIALIZING |
GUI flag only to show a please wait indicator on startup.
VERIFICATIONESTABLISHED |
Set soon after the persistent connection has been registered. Can be set without VERIFICATIONBIT::VERIFIED on first connect and host adds itself on the server.
BATCHRENDER |
Render in Batch Render. Private.
PICTUREVIEWER |
USER |
WATCHDIRECTORY |
WATCHDIRECTORYSTARTUP |
OTHER |
Other.
SELECTED |
NONSELECTED |
DISABLE |
Disable.
IDLE |
Idle.
BUSY |
Busy.
BUSY2 |
Busy 2.
CRITICAL |
< Critical.
MOUSE |
KEYBOARD |
CURRENTFRAMEONLY |
Only return current frame assets.
TEXTURESONLY |
Only return texture assets.
ASSETDATA_FLAG_TEXTURES
) NET |
Set if NET is collecting assets to distribute them to the clients.
NET.
Use NET System for rendering.
CURRENTTAKEONLY |
Only return current take assets.
WITHCACHES |
Also return caches. (Global Illumination / Ambient Occlusion)
Save the project assets with Global Illumination / Ambient Occlusion caches.
NOSUBSTANCES |
Normally Substance Assets are included on ASSETDATA_FLAG::TEXTURESONLY but with this flag they are not.
MULTIPLEUSE |
Adds the same asset again for every usage.
NOMISSING |
Only existing assets will be included.
NODOCUMENT |
Exclude the document itself from the asset list. @ since R21.
COLLECT_NODES_ASSETS |
Set to collect node asset infos as well.
DONOTRESOLVE |
Set to get the original name, not resolved to the folder.
ALPHA |
Save the alpha channel(s) in the file. (For filter plugins, do not save an alpha channel if this is not set.)
Calculates alpha.
Get alpha layers.
Only 8-bit alpha channel.
MULTILAYER |
Save multiple layers.
USESELECTEDLAYERS |
Use selected layers.
USE16BITCHANNELS |
Use 16-bit channels.
GREYSCALE |
Save in grayscale mode.
INTERNALNET |
Private.
DONTMERGE |
Avoid merging of layers in BodyPaint 3D files.
USE32BITCHANNELS |
Use 32-bit channels.
SAVERENDERRESULT |
Private.
FIRSTALPHA_ONLY |
Private.
KEEP_COLOR_MODE |
Private.
OBJECTS |
Load/save objects.
MATERIALS |
Load/save materials.
DIALOGSALLOWED |
Flag to inform a plugin that a dialog can be displayed. If this flag is not set then no dialogs must be opened.
Show dialogs like error messages, a file selection for missing assets or alerts if necessary.
Flag to inform that a dialog can be displayed. If this flag not set then no dialogs must be opened.
PROGRESSALLOWED |
Flag to inform a plugin that a progress bar can be displayed. The progress bar can be set by calling StatusSetBar().
Show the progress bar in the main window.
MERGESCENE |
Flag to inform a plugin that this is a merge operation, i.e. the document that is inserted to is an existing scene.
NONEWMARKERS |
Objects loaded from disk will keep their markers (GeMarker).
SAVECACHES |
For Cineware export only. Caches of objects will also be written (only supported by Cinema 4D format). This is the same as the global option "Save Polygon Objects for Melange Exchange".
For Cineware export only. Caches of objects will also be written (only supported by Cinema 4D file format).
NOUNDO |
Use together with SCENEFILTER::MERGESCENE to avoid that undos are created for the merge operation.
SAVE_BINARYCACHE |
Save the binary compiled shaders with the scene (only for Cinema 4D format).
IDENTIFY_ONLY |
Do not load the whole document, identify it only.
ONLY_RENDERDATA |
Only load render settings. If this flag is set, SCENEFILTER::OBJECTS, SCENEFILTER::MATERIALS, SCENEFILTER::PREVIEWONLY and SCENEFILTER::DOCUMENTPREFSONLY are ignored.
IGNOREMISSINGPLUGINSINNONACTIVERENDERDATA |
Ignore all missing plugins which are part of a non-active render data.
IGNOREXREFS |
Avoid that included X-Refs will be loaded.
DONTCORRECTOUTPUTFORMAT |
Do not change unknown output formats in render settings.
SKIPOLDERTHANV13 |
Private. (used in Cineware SDK only).
PREVIEWONLY |
Only load the document preview image. If this flag is set, SCENEFILTER::OBJECTS, SCENEFILTER::MATERIALS and SCENEFILTER::DOCUMENTPREFSONLY are ignored. Does not work with SCENEFILTER::ONLY_RENDERDATA.
DOCUMENTPREFSONLY |
Only load document preferences. If this flag is set, SCENEFILTER::OBJECTS and SCENEFILTER::MATERIALS are ignored. Does not work with SCENEFILTER::PREVIEWONLY nor SCENEFILTER::ONLY_RENDERDATA.
DOCUMENTINFOGUIALLOWED |
Custom dialogs can be displayed while reacting to DocumentInfo Messages.
SUPPRESSOPTIONSDIALOG |
Suppress the options dialog (if DIALOGSALLOWED was specified), so that errors would show up.
DEFAULT |
Default order (HPB).
AKTU |
SCENE |
Scene.
Scene file.
COMPLETE |
OKCANCEL |
OK and Cancel.
ABORTRETRYIGNORE |
Abort, Retry and Ignore.
YESNOCANCEL |
Yes, No and Cancel.
YESNO |
Yes and No.
RETRYCANCEL |
Retry and Cancel.
FORCEDIALOG |
Forces the dialog.
Force dialogs.
ICONSTOP |
Stop icon.
ICONQUESTION |
Question icon.
ICONEXCLAMATION |
Exclamation icon.
ICONASTERISK |
Asterisk icon.
MULTILINE |
If the message is more than 255 characters and 4 lines then this bit should be set for Mac compatibility.
The dialog is then restricted to only an OK button with limited keyboard support.
V_UNDEFINED |
Undefined.
V_OK |
OK button.
V_CANCEL |
Cancel button.
V_ABORT |
Abort button.
V_RETRY |
Retry button.
V_IGNORE |
Ignore button.
V_YES |
Yes button.
V_NO |
No button.
ESCAPE |
Drag aborted.
FINISHED |
Drag finished.
CONTINUE |
Drag still in progress.
Continue.
DONTHIDEMOUSE |
Show mouse pointer during drag.
NOMOVE |
MouseDrag()
returns MOUSEDRAGRESULT::CONTINUE even if mouse is not moved. Otherwise MouseDrag()
only returns if mouse is moved.
EVERYPACKET |
Receive every packet of the queue, otherwise only data of the last packet.
COMPENSATEVIEWPORTORG |
Compensates the viewport origin during drag.
AIRBRUSH |
Airbrush mode.
OUTOFMEMORY |
Not enough memory.
Out of memory.
ASSETMISSING |
Assets (textures etc.) are missing.
Asset missing.
USERBREAK |
Thread has been canceled.
User break.
User stopped the processing.
INITRENDERRESULT_THREADEDLOCK
. SAVINGFAILED |
Failed to save.
Saving failed.
GICACHEMISSING |
GI cache is missing.
NOMACHINE |
Machine was not found. Can only happen during Team Rendering.
UNAVAILABLE |
The rendering could not be started, e.g. if a rendering with higher priority is already running.
FAILED |
Generic error if a rendering has failed due to missing license or similar.
Function call went wrong.
PROJECTNOTFOUND |
Project was not found. Can only be returned by Cinema 4D during command line rendering.
ERRORLOADINGPROJECT |
There was an error while loading the project. Can only be returned by Cinema 4D during command line rendering.
NOOUTPUTSPECIFIED |
Output was not specified. Can only be returned by Cinema 4D during command line rendering.
ILLEGAL |
Illegal 8-bit mode.
GRAY |
8-bit grayscale channel.
AGRAY |
8-bit grayscale channel with 8-bit alpha.
RGB |
8-bit RGB channels.
ARGB |
8-bit RGB channels with 8-bit alpha.
CMYK |
8-bit CMYK channel.
ACMYK |
8-bit CMYK channel with 8-bit alpha.
MASK |
8-bit grayscale map as mask.
AMASK |
8-bit grayscale map as mask with 8-bit alpha.
ILLEGALw |
Illegal 16-bit mode.
GRAYw |
16-bit grayscale channel.
AGRAYw |
16-bit grayscale channel with 16-bit alpha.
RGBw |
16-bit RGB channels.
ARGBw |
16-bit RGB channels with 16-bit alpha.
MASKw |
16-bit grayscale map as mask.
ILLEGALf |
Illegal 32-bit mode.
GRAYf |
32-bit floating point grayscale channel.
AGRAYf |
32-bit floating point grayscale channel with floating point alpha.
RGBf |
32-bit floating point RGB channels.
ARGBf |
32-bit floating point RGB channels with floating point alpha.
MASKf |
32-bit floating point grayscale map as mask.
LINEAR_TO_SRGB |
Linear to sRGB color space transformation.
SRGB_TO_LINEAR |
sRGB to linear color space transformation.
LINEAR_TO_VIEW |
Linear to display color space transformation.
SRGB_TO_VIEW |
sRGB to display color space transformation.
OCIO_INPUT_LOW_TO_RENDERING |
No operation. Input low and rendering are the same.
OCIO_RENDERING_TO_INPUT_LOW |
No operation. Input low and rendering are the same.
OCIO_RENDERING_TO_VIEW |
Rendering to view color space transformation.
OCIO_INPUT_LOW_TO_VIEW |
Input low (same as Rendering) to view color space transformation.
OCIO_VIEW_TO_RENDERING |
View to rendering color space transformation.
OCIO_VIEW_TO_INPUT_LOW |
View to input low (same as rendering) color space transformation.
OCIO_INPUT_HIGH_TO_RENDERING |
No operation. Input high and rendering are the same.
OCIO_RENDERING_TO_DISPLAY |
Rendering to display color space transformation.
OCIO_DISPLAY_TO_RENDERING |
Display to rendering color space transformation.
OCIO_SRGB_TO_RENDERING |
sRGB to Rendering color space transformation.
OCIO_RENDERING_TO_SRGB |
Rendering to sRGB color space transformation.
UNDEFINED |
Undefined, e.g. if there is no ViewWindow for the BaseDraw.
LINEAR |
Linear.
SRGB |
sRGB.
DITHERING |
Allow dithering.
B3DLAYERS |
Merge BodyPaint 3D layers (MultipassBitmap).
APPLYALPHA |
Apply alpha layers to the result (PaintLayer).
INTERNAL_SETLINE |
Internal SetLine indicator. Private.
INTERNAL_ALPHAVALUE |
Get also the alpha value (RGBA 32-bit). Private.
GRAYSCALE |
Initialize as grayscale bitmap.
SYSTEM |
Private.
DPNULL |
Private.
IMAGE |
Get image layers.
Image file.
Image.
SHOW |
Bool Get/Set. Determines if the layer will be shown in the external render window. (The Cinema 4D renderer modifies this value itself.)
SAVE |
Bool Get/Set. Determines if the layer is saved with the image or not if SAVEBIT::USESELECTEDLAYERS is used.
Save dialog.
PERCENT |
Float Get/Set. The blend parameter, between 0.0 and 1.0.
Percent.
BITMAPTYPE |
Int32 Get. The bitmap type (cannot be set with MultipassBitmap::SetParameter).
NAME |
String Get/Set. The layer name.
DPI |
Int32 Get/Set. The resolution in DPI. Private.
USERID |
Int32 Get/Set. The user ID for the layer. In the renderer this is VPBUFFER_XXX.
USERSUBID |
Int32 Get/Set. The user sub-ID for the layer. In the renderer this is used for blend channels for instance.
FORCEBLEND |
Int32 Get/Set. The special mode used to force blend layers.
PIXEL |
Pixel.
KM |
Kilometer.
M |
Meter.
CM |
Centimeter.
MM |
Millimeter.
UM |
Micrometer.
NM |
Nanometer.
MILE |
Mile.
YARD |
Yard.
FEET |
Feet.
INCH |
Inch.
CUBIC |
Cubic.
Smooth Cubic Interpolation (formerly known as Losch).
AKIMA |
Akima.
BSPLINE |
B-Spline.
BEZIER |
Bezier.
RESERVEDSPLINETYPE1 |
Internal.
RESERVEDSPLINETYPE2 |
Internal.
V_FALSE |
Do not break any tangents.
V_TRUE |
Break the tangents.
V_AUTO |
Only break the tangents if the tangents are already broken.
LEFT |
Modify the left tangent handle.
Search left.
RIGHT |
Modify the right tangent handle.
Search right.
LOCK_LENGTH |
Fix the length of the tangents, only change the rotation.
LOCK_ANGLE |
Fix the angle of the tangents, only change the length.
BREAK_SCALE |
Only scale one handle (but rotate both).
BREAK |
Only modify one handle.
SCREEN |
Project into the current screen.
ZY |
Project on the ZY (X axis) plane.
XZ |
Project on the XZ (Y axis) plane.
XY |
Project on the XY (Z axis) plane.
AMINUSB |
Subtract B from A.
BMINUSA |
Subtract A from B.
UNION |
Union of both A and B.
AND |
And intersection (overlap) of region of A and B.
OR |
Or intersection (outside of overlap) of region of A and B.
INTERSECTION |
Intersection (all segments inside and out) of region of A and B.
VISIBLE |
Particle is visible.
Visibility.
ALIVE |
Particle is alive.
TL1_FOLD |
Folding bit for Timeline 1.
TL2_FOLD |
Folding bit for Timeline 2.
TL3_FOLD |
Folding bit for Timeline 3.
TL4_FOLD |
Folding bit for Timeline 4.
TL1_SELECT |
Selection bit for Timeline 1.
TL2_SELECT |
Selection bit for Timeline 2.
TL3_SELECT |
Selection bit for Timeline 3.
TL4_SELECT |
Selection bit for Timeline 4.
TL1_TDRAW |
Private.
TL2_TDRAW |
Private.
TL3_TDRAW |
Private.
TL4_TDRAW |
Private.
CKEY_ACTIVE |
Active point of animation path in editor.
OM1_FOLD |
Folding bit for Object Manager 1.
OM2_FOLD |
Folding bit for Object Manager 2.
OM3_FOLD |
Folding bit for Object Manager 3.
OM4_FOLD |
Folding bit for Object Manager 4.
TL1_FOLDTR |
Track folding for Timeline 1.
TL2_FOLDTR |
Track folding for Timeline 2.
TL3_FOLDTR |
Track folding for Timeline 3.
TL4_FOLDTR |
Track folding for Timeline 4.
TL1_FOLDFC |
F-Curve folding for Timeline 1.
TL2_FOLDFC |
F-Curve folding for Timeline 2.
TL3_FOLDFC |
F-Curve folding for Timeline 3.
TL4_FOLDFC |
F-Curve folding for Timeline 4.
SOURCEOPEN |
Source open in motion clip hierarchy tree.
TL1_HIDE |
Hide in Timeline 1.
TL2_HIDE |
Hide in Timeline 2.
TL3_HIDE |
Hide in Timeline 3.
TL4_HIDE |
Hide in Timeline 4.
SOLO_ANIM |
Solo animation.
SOLO_LAYER |
Solo layer.
TL1_SELECT2 |
Private.
TL2_SELECT2 |
Private.
TL3_SELECT2 |
Private.
TL4_SELECT2 |
Private.
SOLO_MOTION |
Solo motion.
CKEY_LOCK_T |
Lock key time.
CKEY_LOCK_V |
Lock key value.
CKEY_MUTE |
Mute key.
CKEY_CLAMP |
Clamp key tangents.
CKEY_BREAK |
Break key tangents.
CKEY_KEEPVISUALANGLE |
Keep visual angle.
CKEY_LOCK_O |
Lock key tangents angles.
CKEY_LOCK_L |
Lock key tangents length.
CKEY_AUTO |
Key auto tangents.
CKEY_ZERO_O_OLD |
Deprecated.
CKEY_ZERO_L_OLD |
Deprecated.
TL1_FCSELECT |
F-Curve selection bit for Timeline 1.
TL2_FCSELECT |
F-Curve selection bit for Timeline 2.
TL3_FCSELECT |
F-Curve selection bit for Timeline 3.
TL4_FCSELECT |
F-Curve selection bit for Timeline 4.
CKEY_BREAKDOWN |
Private.
TL1_FOLDMOTION |
Motion clip folding for Timeline 1.
TL2_FOLDMOTION |
Motion clip folding for Timeline 2.
TL3_FOLDMOTION |
Motion clip folding for Timeline 3.
TL4_FOLDMOTION |
Motion clip folding for Timeline 4.
TL1_SELECTMOTION |
Motion clip selection for Timeline 1.
TL2_SELECTMOTION |
Motion clip selection for Timeline 2.
TL3_SELECTMOTION |
Motion clip selection for Timeline 3.
TL4_SELECTMOTION |
Motion clip selection for Timeline 4.
OHIDE |
Hide object/tag in Object Manager or material in Material Manager.
TL_TBAKE |
Private.
TL1_FOLDSM |
Private.
TL2_FOLDSM |
Private.
TL3_FOLDSM |
Private.
TL4_FOLDSM |
Private.
SUBOBJECT |
Private.
LINK_ACTIVE |
Private.
THIDE |
Hide object in Timeline.
SUBOBJECT_AM |
Private.
PROTECTION |
PSR protection.
NOANIM |
No animation.
NOSELECT |
No selection.
EHIDE |
Hide in viewport.
REF |
XRef.
REF_NO_DD |
XRef object no drag and drop. Private.
REF_OHIDE |
XRef object hide. Private.
NO_DD |
No drag and drop duplication.
HIDEEXCEPTVIEWSELECT |
Hide in viewport except to viewport select.
CKEY_WEIGHTEDTANGENT |
Weighted tangent.
CKEY_REMOVEOVERSHOOT |
Gradual clamp of tangent to avoid over shooting.
CKEY_AUTOWEIGHT |
Weight still adjusted even if angle is user defined.
TAKE_LOCK |
A node in an override group cannot be changed.
TAKE_OBJINGROUP |
The object is overridden by an override group.
TAKE_EGROUPOVERIDDEN |
The object editor visibility is overridden by an override group.
TAKE_RGROUPOVERIDDEN |
The object render visibility is overridden by an override group.
CKEY_BREAKDOWNCOLOR |
The key is a golden pose.
NO_DELETE |
No delete in Object Manager.
LOD_HIDE |
Used by LOD object to hide itself outside the view.
LOD_PRIVATECACHE |
Private.
AHIDE_FOR_HOST |
Hide Tag data in Attribute Manager when host object selected (tabs otherwise automatically added)
NODE_TEMP |
Private.
FORBID_COLOR_CONVERSION |
Don't do OCIO color conversion.
TAG_ADDEDTOCACHE |
Tag was added to cache objects.
MAX |
Maximum NBIT.
|
static |
Private.
|
static |
Private.
|
static |
Private.
|
static |
Private.
REPOSITORYERROR |
Repository error.
SET |
Set bit.
CLEAR |
Clear bit.
TOGGLE |
Toggle bit.
PRIVATE_NODIRTY |
Private.
|
static |
|
static |
Private.
VOLUMETOMESH |
Convert a VolumeObject into a PolygonObject.
MESHTOVOLUME |
Convert a PolygonObject into a SDF VolumeObject.
VOLUMEBOOLE |
Boolean operation on SDF VolumeObjects.
PARTICLESTOVOLUME |
Convert Particle Objects and TP groups to a SDF VolumeObject.
SPLINETOVOLUME |
Convert Spline Objects to a SDF VolumeObject.
FILTER |
Filter a float grid VolumeObject.
Filter data mask.
SDFFILTER |
Filter a float grid SDF VolumeObject.
SDFTOFOG |
Convert a SDF Volume to a Fog Volume.
FOGTOSDF |
Convert a Fog Volume to a SDF Volume.
RESAMPLE |
Resample a Volume to a new gridsize.
MIX |
Mix operation on Fog VolumeObjects.
FIELDTOVOLUME |
Convert a Field to a Fog Volume.
CREATESPHEREVOLUME |
Creates a sphere volume.
CREATEPLATONICVOLUME |
Creates a platonic volume.
FLOAT |
DOUBLE |
INT32 |
INT64 |
INTVECTOR32 |
VECTOR32 |
VECTOR64 |
STRING |
Clipboard contains a string.
BOOLEAN |
Bool.
SDF |
FOG |
STAGGERED |
UNKNOWN |
Unknown.
Unknown. 0xFFFEFFFF
.
Unknown error while resolving address.
Unknown version.
INVARIANT |
COVARIANT |
COVARIANT_NORMALIZE |
CONTRAVARIANT_RELATIVE |
CONTRAVARIANT_ABSOLUTE |
ADAPTIVE |
Float Adaptivity value for curvature based mesh reduction.
BANDWIDTH_INTERIOR |
Int32 Voxel Bandwidth amount around the mesh interior.
BANDWIDTH_EXTERIOR |
Int32 Voxel Bandwidth amount around the mesh exterior.
USE_POINTS |
Bool Use the vertices of the Mesh as particles for SDF construction.
RADIUS |
UNSIGNED_DISTANCE_FIELD |
Bool If true an unsigned distance field is created instead of a signed distance field.
BANDWIDTH |
VELOCITY_SCALE |
Float Velocity expansion scale.
USE_PARTICLE_SIZE |
Bool If true it overrides the radius with the particle size.
DENSITY |
Float Sampling density on the Spline.
SCALESEGMENT |
Bool If true each spline segment will be scaled individually by the scalespline.
FILTERTYPE |
Int32 The used filter type.
ITERATIONS |
Int32 Amount of iterations that the filter is applied.
OFFSET |
FALLOFF |
::Void Pointer to a falloff object BaseArray.
Falloff. (FalloffData)
REMAP_OLD_MIN |
Float Old minimum value for linear value remapping.
REMAP_OLD_MAX |
Float Old maximum value for linear value remapping.
REMAP_NEW_MIN |
Float New minimum value for linear value remapping.
REMAP_NEW_MAX |
Float New maximum value for linear value remapping.
SPLINE |
SplineData* Pointer to the spline for spline remapping.
Spline.
INVERTPOINT |
Float The value around wich the invert filter mirrors.
STENCILWIDTH |
Int32 Voxel distance of the filter stencil.
FILTERACCURACY |
Int32 Filter accuracy type.
HALFWIDTH |
Int32 Target halfwidth of the resize filter.
BOOLETYPE |
Int32 The Boole type (union, difference, intersection).
SMOOTHRADIUS |
Float The radius for the boolean.
DIFF |
INTERSECT |
MIN |
ADD |
SUBTRACT |
MULTIPLY |
DIVIDE |
FALLOFFCUTOFF |
Float Distance for the falloff from the surface.
INTERPOLATIONTYPE |
Int32 The Interpolation type (nearest, linear, quadratic).
NEAREST |
QUADRATIC |
BOUNDINGBOXMIN |
Vector The lower left point of the boundingbox.
BOUNDINGBOXMAX |
Vector The upper right point of the boundingbox.
FACES |
Int32 The amount of faces of the platonic i.e. Tetrahedron = 4, Cube = 6, Octahedron = 8.
SIZE |
Float The size of the platonic.
FORCEREDRAW |
Force a complete redraw.
ANIMATE |
Animate document.
Animate the nodes in this branch.
NOEXPRESSION |
Do not execute expressions.
GLHACK |
Private.
CAMERAEXPRESSION |
If set (and not EVENT::NOEXPRESSION), the event will only update camera dependent expressions (for faster speed).
ENQUEUE_REDRAW |
Do not stop the current redraw if DrawViews() is running at the moment. In that case enqueue the redraw after the current draw is done.
DONT_OVERWRITE_RENDERING |
If this flag is set, renderings will not be overwritten.
Private.
NO_THREAD |
Synchronous call.
NO_ANIMATION |
Ignore all animation.
Copy without tracks, sequences or keys.
ONLY_ACTIVE_VIEW |
Only redraw the active view.
NO_EXPRESSIONS |
Ignore expressions.
INDRAG |
In drag.
Gadget (e.g. Slider) in dragging mode (not finished).
Pipeline is done within scrubbing.
NO_HIGHLIGHT_PLANE |
The entire view is drawn, not just the highlight plane.
FORCEFULLREDRAW |
Force full redraw.
ONLY_CAMERAEXPRESSION |
Camera expression.
INMOVE |
In move.
Pipeline is done within moving.
ONLY_BASEDRAW |
Draw specific base draw only.
ONLY_HIGHLIGHT |
Only highlights.
STATICBREAK |
If the display is done in the main thread (Cinema 4D only does this during animation playback) this allows that a special thread is used to poll the escape key.
NO_PRESENT |
Prevents the drawport from swapping buffers.
PRIVATE_NO_WAIT_GL_FINISHED |
Private.
PRIVATE_ONLYBACKGROUND |
Private.
PRIVATE_NOBLIT |
Private.
PRIVATE_OPENGLHACK |
Private.
PRIVATE_ONLY_PREPARE |
Private.
PRIVATE_NO_3DCLIPPING |
Private.
NO_PARTICLES |
Ignore particles.
NO_CHILDREN |
Do not animate children.
INRENDER |
Prepare to render scene.
NO_MINMAX |
Private.
NO_NLA |
Private.
NLA_SUM |
Private.
SAVEAS |
Forces a "Save As" and opens the file dialog.
DONTADDTORECENTLIST |
Do not add the saved document to the recent file list.
AUTOSAVE |
Sets the Auto Save mode. Files are not added to the recent file list and the document change star will not be reset.
EXPORTDIALOG |
Opens the Export dialog.
CRASHSITUATION |
This flag is passed to Cinema 4D if a crash occurred.
NO_SHADERCACHE |
Disables the SCENEFILTER::SAVE_BINARYCACHE flag.
NO_HIERARCHY |
Copy without children.
NO_BITS |
Do not copy BaseList2D bits.
NO_MATERIALPREVIEW |
Do not create a new material preview.
NO_BRANCHES |
Do not copy branches, for example tags on an object. Automatically implies COPYFLAGS::NO_ANIMATION, as animation is a branch.
DOCUMENT |
This is a read-only flag that is set when a complete document is copied.
Document edit state.
Document settings.
NO_NGONS |
Do not copy N-gons.
CACHE_BUILD |
This is a read-only flag that is set when a cache is built.
RECURSIONCHECK |
Checks and avoids instances to cause recursions.
PRIVATE_IDENTMARKER |
Private.
PRIVATE_NO_INTERNALS |
Private.
PRIVATE_NO_PLUGINLAYER |
Private.
PRIVATE_UNDO |
Private.
PRIVATE_CONTAINER_COPY_DIRTY |
Private.
PRIVATE_CONTAINER_COPY_IDENTICAL |
Private.
PRIVATE_NO_TAGS |
Private.
PRIVATE_DELETE |
Private.
PRIVATE_CLIPBOARD_COPY |
Private.
PRIVATE_NO_ASSETS |
Private.
PRIVATE_NO_RESULTASSETS |
Private.
PRIVATE_NO_LOGS |
Private.
PRIVATE_RENDER |
Private.
PRIVATE_MOGRAPH_CLONE |
Private.
PRIVATE_BODYPAINT_NODATA |
Private.
PRIVATE_BODYPAINT_CONVERTLAYER |
Private.
CHANGE |
Any change to an object, including hierarchy modifications, modification in positioning, substructures, etc. Must be called before the change.
CHANGE_NOCHILDREN |
Same as UNDOTYPE::CHANGE but without child modifications. Must be called before the change.
CHANGE_SMALL |
Change to the local data of the node as its data container. Does not apply for changes on substructures as tags or child-nodes. Must be called before the change.
CHANGE_SELECTION |
Change to the point, polygon, or edge selection of the node. Must be called before the change.
NEWOBJ |
A new object, material, tag, or other classic API node instance has been inserted into the document. Must be called after the action.
DELETEOBJ |
An object, node, tag, or other classic API node instance is about to be deleted. Must to be called before action.
ACTIVATE |
Automatically managed by BaseDocument::SetActiveObject(), BaseDocument::SetActiveTag(), BaseDocument::SetActiveMaterial() etc. No need to be used manually.
DEACTIVATE |
Automatically managed by BaseDocument::SetActiveObject(), BaseDocument::SetActiveTag(), BaseDocument::SetActiveMaterial() etc. No need to be used manually.
BITS |
Change to object bits. Needs to be called before the change.
HIERARCHY_PSR |
Change in hierarchical placement and PSR values. Needs to be called before the change.
PRIVATE_STRING |
Private.
PRIVATE_MULTISELECTIONAXIS |
Private.
START |
Private.
Marks the start of a chunk.
The position is given relative to the start of the file.
Check if there is something to do. If not, return false. In case there is something to do, directly start this job and return true.
There is also the possibility to do a small job synchronously and return false (pretend as if nothing was started).
END |
Private.
< End.
MINI |
Tiny point.
SMALL |
Small point.
MIDDLE |
Medium point.
BIG |
Handle used by object generators and deformers.
POINTSIZE |
Use the point size to draw the handle.
SELPOINTSIZE |
Use the size of selected points to draw the handle.
INVERTED |
Generates inverted alpha.
FROM_IMAGE |
Generates the alpha channel from the RGB image information.
NORMAL_FROM_IMAGE |
Generates alpha channel from the image's alpha channel. If no alpha channel exists, the alpha value is generated from the RGB image.
COLOR_IMAGE_TO_LINEAR |
Converts the embedded color profile to linear color space.
COLOR_SRGB_TO_LINEAR |
Converts from sRGB color space to linear color space.
COLOR_IMAGE_TO_SRGB |
Converts the embedded color profile to sRGB color space.
COLOR_LINEAR_TO_SRGB |
Converts from linear color space to sRGB color space.
COLOR_CORRECTION_MASK |
Color correction mask.
USE_PROFILE_COLOR |
Use color profile color.
ALLOW_FLOATINGPOINT |
Allow floating point textures (if supported).
TILE |
Allow tiling with BaseDraw::DrawTexture (overridden in BaseDraw::SetTexture).
TEMPORARY |
Texture is a temporary object.
Don't save this layer with the list or duplicate it (outside of undo)
INTERPOLATION_NEAREST |
Nearest texture interpolation.
INTERPOLATION_LINEAR |
Linear texture interpolation.
INTERPOLATION_LINEAR_MIPMAP |
MIP map texture interpolation.
INTERPOLATION_MASK |
Texture interpolation mask.
HANDLES |
The active objects handles will be drawn.
Handles.
Handle pass.
AXIS |
The active objects axes will be drawn.
HIGHLIGHTS |
The highlights will be drawn.
Highlight pass.
INVERSE_Z |
Inverse Z-buffer mode. If set, the drawing engine of Cinema 4D will only draw elements if they are further away from the camera than other objects.
This is mostly used for help lines (such as the semi-transparent axis inside of objects).
HIGHLIGHT |
Highlight mode.
MATRIX |
Matrix changed.
DATA |
Container changed.
SELECT |
Check all valid selections of the object, e.g. points, edge, polys.
CACHE |
Check if the cache of an object has been changed (rebuilt).
CHILDREN |
Check if the children are dirty.
Child objects are added to the selection too, provided they are selected. Otherwise only the topmost parent of each chain is added.
DESCRIPTION |
Description changed.
SELECTION_OBJECTS |
For BaseDocument, object selections have changed.
SELECTION_TAGS |
For BaseDocument, tag selections have changed.
SELECTION_MATERIALS |
For BaseDocument, material selections have changed.
ANIMATION |
Animation mask.
Animation is calculated.
OBJECT |
OBJECT_MATRIX |
Object matrix mask.
OBJECT_HIERARCHY |
Object hierarchy mask.
TAG |
Tag data mask.
Tag. (TagData)
MATERIAL |
Material data mask.
3D shader. (MaterialData)
SHADER |
Shader data mask.
2D shader. (ShaderData)
RENDERSETTINGS |
Render settings mask.
VP |
Videopost mask.
NBITS |
N-bits data mask.
YXZGLOBAL |
Global YXZ order.
YZXGLOBAL |
Global YZX order.
ZYXGLOBAL |
Global ZYX order.
ZXYGLOBAL |
Global ZXY order.
XZYGLOBAL |
Global XZY order.
XYZGLOBAL |
Global XYZ order.
YXZLOCAL |
Local YXZ order.
YZXLOCAL |
Local YZX order.
ZYXLOCAL |
Local ZYX order.
ZXYLOCAL |
Local ZXY order.
XZYLOCAL |
Local XZY order.
XYZLOCAL |
Local XYZ order.
HPB |
HPB order.
SLERP |
Spherical LERP Interpolation (linear).
R23 |
hermite evaluation with some tangent issues
CURRENT |
< Spline evaluation
Current component selection mode.
INTERNALRENDERER |
Rendering in the editor.
EXTERNALRENDERER |
Rendering externally.
ISOPARM |
Generate isoparm objects.
Isoparm.
EXPORTONLY |
Exporting (e.g. Alembic).
EXPRESSION |
Expressions are calculated.
CACHEBUILDING |
Cache building is done.
CAMERAONLY |
Only camera dependent expressions shall be executed.
RENDER |
The external renderer (Picture Viewer) is running.
Render.
Renderer visibility.
ALLOW_PRIORITYSHIFT |
Allow to shift the priority with the priority shift tag. Private.
DRAW_PASS |
Normal drawing pass.
HIGHLIGHT_PASS_BEFORE_TOOL |
Highlight pass before tool drawing.
HIGHLIGHT_PASS |
Highlight pass.
HIGHLIGHT_PASS_INV |
Inverted highlight pass.
DRAW_PASS_AFTER_CLEAR |
Immediately after clearing the viewport.
RESOLVEMULTIPLEDATA |
Private and unused.
LOADED |
Set if elements have been added to the description, either by loading or manual addition.
RECURSIONLOCK |
Private.
DONTLOADDEFAULT |
Do not load defaults. Used internally for old plugin tools.
MAPTAGS |
If set, the object description will also contain the tag's descriptions (as sub-containers).
NEEDDEFAULTVALUE |
Set if "Reset to Default" was called by the user.
TRISTATE |
Internal. Set when 2 or more objects are shown.
EXPORTHELPSYMBOLSMODE |
Internal. Used for help file symbol generator export.
MATREFLECTANCEOVERLAP |
Internal. Used in materials and in tristate (i.e. 2 or more materials are selected) to indicate if the reflectance layer setup overlaps between all materials.
XPRESSO |
Set from XPresso. Can be used e.g. to hide parameters in XPresso ports.
PRESET |
Internal. Can be used to adapt code when asked for default description by the preset system
NEUTRON_OM_LINK |
Internal. Set when the description of a Neutron object shall use OM links for link scene ports.
PARAM_GET |
Parameter retrieved.
NO_GLOBALDATA |
Private.
NO_GEDATADEFAULTVALUE |
If set, the GeData default type will not be initialized for C4DAtom::GetParameter.
ALLOW_TRISTATE |
If set, is permitted to return GeData of type DA_TRISTATE to indicate that there are multiple values.
PRIVATE_GETDEFAULTVALUEONLY |
If set, only the default value will be returned (works only with AMEmulationNode)
PARAM_SET |
Parameter set.
USERINTERACTION |
Set when the GUI is calling SetParameter()
.
DONTCHECKMINMAX |
No check is internally done if the parameter passed is within the [min/max] range of the description, to save some time.
DONTAFFECTINHERITANCE |
No parameter inheritance, for render settings and post effects only.
FORCESET |
Force the set value without GetParameter/Compare.
DONTFREESPLINECACHE |
Private.
INRESETTODEFAULT |
Set if the set operation is a "reset to default".
ASIS |
Objects unchanged. (Used by e.g. Oarray.)
ASPOLY |
Objects cloned as polygons. (Used by e.g. HyperNURBS.)
ASLINE |
Objects cloned as line objects.
ASSPLINE |
Objects cloned as splines.
ASVOLUME |
Objects cloned as volumes.
NOTHING |
No unit.
DEGREE |
Degrees.
METER |
Meter. Working unit.
Integer.
GREATER |
val > x
GREATEROREQUAL |
val >= x
LESS |
val < x
LESSOREQUAL |
val <= x
BETWEEN |
x > val > y
BETWEENOREQUAL |
x >= val >= y
BETWEENOREQUALX |
x >= val > y
BETWEENOREQUALY |
x > val >= y
DIFFERENT |
x != val
QUAD |
Polygon is quadrangle.
SEL |
Polygon is selected.
SELA |
Point a selected.
SELB |
Point b selected.
SELC |
Point c selected.
SELD |
Point d selected.
TA |
Point a temporary selection for link mode.
TB |
Point b temporary selection for link mode.
TC |
Point c temporary selection for link mode.
TD |
Point d temporary selection for link mode.
EDGEA |
Edge a is N-gon line.
EDGEB |
Edge b is N-gon line.
EDGEC |
Edge c is N-gon line.
EDGED |
Edge d is N-gon line.
ONLYWITHCHILDREN |
Only return branch if it is in use, i.e. has content.
GELISTNODES |
Private.
ONLYMODIFIABLE |
Private.
ONLYWITHANIMATION |
Only return branch if animation flag is set.
HIDEINTIMELINE |
If set, this branch will not show up in the timeline.
HASFIELDS |
If set, this branch will contain FieldLayers and will display in the FieldsList.
SELECTIONORDER |
The selection array is sorted in the selection order, e.g. the first selected object is the first element in the array.
BOX |
Box pass.
Box.
XRAY |
X-Ray pass.
|
static |
A special constant that sets the (yellowish) highlight transparency mode.
ASSETS |
Pass if the assets will be taken into account.
SCENEFILE |
Pass if the scene will be taken into account.
SHOWMISSINGASSETDIALOG |
If an asset is missing show a warning dialog. Flag can be set without SAVEPROJECT::DIALOGSALLOWED.
ADDTORECENTLIST |
Add document to the recent list.
DONTCOPYFILES |
Does the same as without this flag but does not copy the files to the destination. Flag used to simulate the function.
DONTTOUCHDOCUMENT |
Document will be in the same state as before the call was made.
DONTFAILONMISSINGASSETS |
If this flag is passed, the function does not fail anymore when assets are missing.
ISNET |
Private. Set only if NET module is collecting assets.
USEDOCUMENTNAMEASFILENAME |
Use the document name as the file name to save as project.
DONTCLEARSUGGESTEDFOLDER |
Do not change asset paths of nodes.
DONTGENERATEPAINTTEX |
Does the same as without this flag but does not generate the textures from painted materials.
ASSETLINKS_COPY_FILEASSETS |
copy file assets (assets://) to the tex folder
ASSETLINKS_COPY_NODEASSETS |
copy node assets to the scene repository
APPLYCOLORPROFILE |
Apply color profile.
DISABLED |
Disabled.
< Disabled.
TABSTOP |
Tab stop.
HANDLEFOCUS |
Handles focus.
COREMESSAGE |
SYNCMESSAGE |
Receives sync messages.
DONT_MIRROR |
Do not mirror the user area.
NOTEXISTING |
Image does not exist.
WRONGTYPE |
Image has the wrong type.
File error.
FILESTRUCTURE |
Invalid file structure.
MISC_ERROR |
Unknown error.
PARAM_ERROR |
Parameter error.
THREADCANCELED |
Thread canceled while working.
XBIT |
An OS dependent encoding. Only use this if data is passed to an OS functions. The actual coding is unspecified.
BIT7 |
7-bit ASCII. Does not understand any international characters, e.g. "åäüö".
BIT7HEX |
7-bit ASCII, with any non 7-bit characters encoded in the text as e.g. "\uEFA0".
UTF8 |
UTF-8 encoding. HTML = 5, HTML encoding.
DEPRECATED_SYNCHRONOUS |
Synchronous thread. Deprecated.
ASYNC |
Asynchronous thread.
Non-modal (asynchronous) dialog.
PRIVATE_OPENGL |
Private.
ABOVE |
Above.
BELOW |
Below.
LOWEST |
Lowest.
WORD |
Int16 array.
LONG |
Int32 array.
LLONG |
Int64 array.
SREAL |
Float32 array.
LREAL |
Float64 array.
REAL |
Float array.
OPEN |
Problems opening the file.
Open call.
CLOSE |
Problems closing the file.
Close call.
READ |
Problems reading the file.
Open the file for reading.
WRITE |
Problems writing the file.
Write call.
Create a new file for writing.
SEEK |
Problems seeking the file.
INVALID |
Invalid parameter or operation (e.g. writing in read-mode).
Invalid.
WRONG_VALUE |
Other value detected than expected.
CHUNK_NUMBER |
Wrong number of chunks or sub-chunks detected.
VALUE_NO_CHUNK |
There was a value without any enclosing START/STOP chunks.
FILEEND |
The file end was reached without finishing reading.
UNKNOWN_VALUE |
Unknown value detected.
APPEND |
Open an existing file for writing and set the position to the end of that file.
READWRITE |
Open the file for both reading and writing.
READ_NOCACHE |
Private.
SHAREDREAD |
Private.
SHAREDWRITE |
Private.
DISK |
Disk storage.
IPCONNECTION |
Target is IP connection.
MEMORY |
Target is a memory location.
Memory.
RELATIVE_ |
The position is given relative to the current position.
ANY |
Show an error dialog for any error.
Any type.
IGNOREOPEN |
Do not show an error dialog if the file does not exist, otherwise like FILEDIALOG::ANY.
DIRECTORY |
Folder selection dialog.
ANYTHING |
Any file.
IMAGES |
Image files.
SCENES |
3D scene files.
BODYPAINT |
BodyPaint 3D files.
WIN |
Windows.
OSX |
OS X.
LINUX |
Linux.
V_MOTOROLA |
Motorola, big endian.
V_INTEL |
Intel, little endian.
STOP |
Marks the end of a chunk.
Stop the current activity. Return true when the activity has stopped.
CSTOP |
Marks the end of a container. Internal.
UCHAR |
INT16 |
UINT16 |
UINT32 |
UINT64 |
FLOAT64 |
TIME |
VECTOR |
MATRIX64 |
MATRIX32 |
FLOAT32 |
FILENAME |
CONTAINER |
ALIASLINK |
LMEMORY |
Long memory.
VECTOR_ARRAY_EX |
Deprecated.
POLYGON_ARRAY_EX |
Deprecated.
UINT16_ARRAY_EX |
Deprecated.
PARTICLE_ARRAY_EX |
Deprecated.
SREAL_ARRAY_EX |
Deprecated.
ARRAY |
Array.
UUID |
EXACT |
Exact.
CURVE |
Standard curve.
HLE_BASE |
Internal reduced modification reference curve.
HLE_CURVE |
Reduced Modification Curve - Curve.
SS_CURVE |
Snapshot 1.
SS_CURVE2 |
Snapshot 2.
SS_CURVE3 |
Snapshot 3.
SS_CURVE4 |
Snapshot 4.
SS_CURVE5 |
Snapshot 5.
HLE_SCALE |
Reduced modification curve - scale.
HLE_MOVE |
Reduced modification curve - move.
OFF |
No loop.
CONSTANT |
Constant.
REPEAT |
Repeat.
OFFSETREPEAT |
Offset repeat.
OSCILLATE |
Oscillate.
LOOP |
Loop.
STEP |
Step.
DUMMY |
CLASSIC |
AutoTangent first implementation.
FIXEDSLOPE |
AutoTangent with fixed slope for given time.
AUTO_CLAMP |
Auto, Auto Angle, Clamp.
AUTO_OVERSHOOT |
Auto, Auto Angle, remove Overshooting.
FIXED_OVERSHOOTWEIGHTED |
Auto, Fixed Angle, remove Overshooting, weighted.
AUTO_OVERSHOOTWEIGHTED |
Auto, Auto Angle, remove Overshooting, weighted.
EMPTY |
Clipboard is empty.
BITMAP |
Clipboard contains a bitmap.
SELECTION |
Selected edges.
HIDDEN |
Hidden edges.
Description element is hidden.
PHONG |
Phong edges.
WINDOW |
SOUND |
Sound file.
LAYOUT |
Layout file.
BITMAPFILTER |
Bitmap filter. (BitmapLoaderData, BitmapSaverData)
VIDEOPOST |
Videopost effect. (VideoPostData)
SCENEHOOK |
Scene hook. (SceneHookData)
NODE |
Node. (NodeData)
LIBRARY |
Library. (C4DLibrary)
CUSTOMDATATYPE |
Custom datatype. (CustomDataTypeClass)
RESOURCEDATATYPE |
Resource datatype.
SCENELOADER |
Scene loader. (SceneLoaderData)
SCENESAVER |
Scene saver. (SceneSaverData)
CTRACK |
Track. (CTrackData)
CSEQ |
CKEY |
PAINTER |
GV_VALUE |
GV_VALGROUP |
GV_OPGROUP |
GV_OPCLASS |
GV_DATA |
GADGETS |
PREFS |
Preference hook. (PrefsDialogObject)
FIELDLAYER |
POINTSELECTION |
Only the current point selection.
POLYGONSELECTION |
Only the current polygon selection.
EDGESELECTION |
Only the current edge selection.
CREATEUNDO |
Creates undo and inserts newly created objects into ModelingCommandData::doc, instead of returning in ModelingCommandData::result.
IMPORTER |
Can be used by importer plugins to avoid additional checks for polygon meshes (e.g conversion of posemorph tags).
USEGLOBALSYMMETRY |
Set to let the command to recieve the symmetry settings from the global context.
COMMAND |
Command. (CommandData)
TOOL |
Tool. (ToolData)
BITMAPLOADER |
Bitmap loader. (BitmapLoaderData)
BITMAPSAVER |
Bitmap saver. (BitmapSaverData)
CUSTOMGUI |
Custom GUI. (CustomGuiData)
MANAGERINFORMATION |
Manager information.
VMAPTRANSFER |
Used by VAMP. Private.
SNAP |
Snap. (SnapData)
SKIP |
There was nothing to draw in this pass.
The Field should be skipped.
Layer calculation is disabled, e.g. the linked object on a standard layer's deform mode is false.
GOURAUD |
Gouraud shading.
QUICK |
Quick shading.
WIRE |
Wireframe.
SHADEDBOX |
Shaded box.
SKELETON |
Skeleton.
GOURAUDWIRE |
Gouraud wireframe.
GOURAUDISOPARM |
Gouraud isoparm.
QUICKWIRE |
Quick wireframe.
QUICKISOPARM |
Quick isoparm.
FLATWIRE |
Flat wireframe.
FLATISOPARM |
Flat isoparm.
FLATBOX |
Flat box.
HIDDENWIRE |
Hidden line wireframe.
HIDDENISOPARM |
Hidden line isoparm.
HIDDENBOX |
Hidden line box.
SHADEDBOXWIRE |
Shaded box wireframe.
QUICKBOXWIRE |
Quick shaded box wireframe.
QUICKBOX |
Quick shaded box.
PRIVATE_ISOLINE |
Private.
PRIVATE_FLAT |
Private.
PRIVATE_HIDDEN |
Private.
GENERAL |
General settings.
MODELING |
Modeler settings. (See MDATA options.)
ANIMATIONSYSTEM |
Timeline settings. Private.
TOOLS |
Tools settings.
LITE |
Cinema 4D Lite. Lite is feature-restricted in many ways and does not allow for loading of plugins.
BENCHMARK |
Cinebench. Cinebench is restricted to a subset of libraries.
UPDATER |
Online updater. The Online updater only loads a limited subset of libraries.
TEAMRENDER_CLIENT |
Cinema 4D Teamrender client.
TEAMRENDER_SERVER |
Cinema 4D Teamrender server.
CINEMA4D |
Cinema 4D Cinema 4D.
COMMANDLINE |
Command line application. Note that this is different from GeGetCinemaInfo(CINEMAINFO::FORBID_GUI). The regular app can run without UI, but is not necessarily a special command line executable.
CINEWARE |
Cineware - The renderer used in AfterEffects, Vectorworks, Archicad and Allplan. Runs without UI and does not allow for plugins. Since R23 it's also available as dynamic library.
CPYTHON |
Python - The python executable. Runs without UI.
CPYTHON3 |
Python 3 - The python executable. Runs without UI.
LAYERS |
Layers / layer Sets.
LAYERMASKS |
Layer masks.
ALPHAS |
Alpha channels.
LAYERALPHA |
Layer alpha.
NULLOBJECT |
Null.
POLYGON |
Polygon.
GENERATOR |
Generator.
HYPERNURBS |
Subdivision Surface.
UNUSED1 |
Unused.
DEFORMER |
Deformer.
CAMERA |
Camera.
LIGHT |
Light.
PARTICLE |
Particle.
UNUSED2 |
Unused.
GRID |
Grid.
HORIZON |
Horizon.
WORLDAXIS |
World axis.
BOUNDS |
Bounding-box. Deprecated.
HUD |
HUD.
SDS |
HN mesh.
SDS edit state.
HIGHLIGHTING |
Highlight select.
MULTIAXIS |
Multi-select axes.
OBJECTHANDLES |
Highlight handles.
HANDLEBANDS |
Axis bands.
SDSCAGE |
HN cage.
NGONLINES |
N-gon lines.
JOINT |
Joint.
Joint objects.
OBJECTHIGHLIGHTING |
Private.
GUIDELINES |
Axis guidelines.
POI |
Navigation cross.
GRADIENT |
Gradient.
BASEGRID |
Base grid.
HAIR |
Hair.
FIELD |
Field.
EDITOR |
Editor visibility.
DEFORM |
Deform state.
Deformed edit state.
REAL_DEFORM |
Real Deform state (MODE_ON, MODE_OFF, MODE_UNKNOWN).
EDITOR_HIERARCHICAL |
Hierarchical editor mode (MODE_ON, MODE_OFF)
RENDER_HIERARCHICAL |
Hierarchical render mode (MODE_ON, MODE_OFF)
EDITORREDRAW |
Editor redraw.
RENDEREDITOR |
Editor render.
RENDEREXTERNAL |
External render.
Render external.
BEFORERENDERING |
Before rendering.
DURINGRENDERING |
During rendering.
AFTERRENDERING |
After rendering.
GLOBALILLUMINATION |
GI prepass.
If set, VideoPostData::ComputeDiffuseGI is called for each ray.
QUICK_PREVIEW |
Quick Preview rendering.
AMBIENTOCCLUSION |
AO prepass.
XRESOLUTION |
X resolution.
YRESOLUTION |
Y resolution.
BITDEPTH |
Bit depth.
CPP |
Colors per pixel.
LINEOFFSET |
Offset of component in line.
FORCELINES |
Force wireframe display, independent of view settings.
NOBACKCULL |
Force no backface culling, independent of view settings.
LOCALMATRIX |
Object drawn will be drawn relative to the currently processed object (used when called from the draw method in a base object).
EDITMODE |
Object is drawn in edit-mode style.
FORCEBASE |
The draw call is only executed for the base class, and thus not for the instanciated object, if passed to BaseDraw::DrawObject() and the object type is an instance of either Opoint or Opolygon::
This way, you can do a draw call without running into a recursion if you are in your from points/polygons derived object.
FORCEPOINTS |
Force points display.
NO_EOGL |
No Extended OpenGL.
USE_OBJECT_COLOR |
Use the object's color.
USE_CUSTOM_COLOR |
Use a custom color.
XRAY_ON |
Enables X-Ray mode.
XRAY_OFF |
Disables X-Ray mode.
IMMEDIATELY |
Draws an object immediately. Usually all objects are collected in a Z-depth sorted list before drawing. This flag is used for objects which are immediately deleted after drawing.
Z_OFFSET |
Do not change the Z offset during BaseDraw::DrawObject().
PRIVATE_ANY |
Private.
EXTERNAL |
External render.
NODOCUMENTCLONE |
Set to avoid an automatic clone of the scene sent to RenderDocument().
SHOWERRORS |
Show error messages.
Show errors.
PREVIEWRENDER |
Preview render.
IRR |
Interactive region render.
CREATE_PICTUREVIEWER |
Render in a new Picture Viewer.
OPEN_PICTUREVIEWER |
Open the Picture Viewer.
Open Picture Viewer.
KEEP_CONTEXT |
Private.
DONTANIMATE |
Do not animate document before rendering. This should only be used in combination with RENDERFLAGS::PREVIEWRENDER.
PREVIEWSETTINGS |
Use preview settings.
RENDERQUEUEERRORS |
Cancel Render Queue rendering if scene has missing assets. Private..
FORCE_LINEAR_COLOR_PROFILE |
Force linear color profile.
INTERNAL_USE_CURRENT_QUEUE |
Internal flag which tells the renderer to use the current destination queue.
INTERNAL_SPECIAL_PREVIEW |
Internal flag for special preview rendering of node materials. do not use!
STANDARD |
Standard.
ASSEMBLE_MOVIE |
Assemble movie.
ASSEMBLE_SINGLEIMAGE |
Assemble single image.
DELETEAFTERRENDERING |
Delete after rendering.
NOPEERTOPEERASSETDISTRIBUTION |
No peer-to-peer asset distribution. Automatically set by local preferences.
NOREQUESTONDEMAND |
No request on demand. Automatically set by local preferences.
EXCLUDECLIENTONLOADINGERROR |
Exclude client on rendering error. Automatically set by local preferences.
SAVERESULTSINREPOSITORY |
Save results in repository.
ASSEMBLEB3DFILESIMMEDIATLEY |
Assemble BodyPaint 3D files immediately.
NOWRITETEST |
No write test for BodyPaint 3D files.
HANDLEWARNINGASERROR |
Handle warnings as errors.
KEEPB3DFILESAFTERASSEMBLING |
Keep the BodyPaint 3D files on assembling.
ANIMATIONRUNNING |
Animation running.
VIEWDRAWING |
View drawing.
EDITORRENDERING |
Editor rendering.
EXTERNALRENDERING |
External rendering.
PAINTERUPDATING |
Painter updating.
MATERIALPREVIEWRUNNING |
Material preview running.
EVENTSYSTEM |
Event System.
BAKING |
Baking.
INTERACTIVERENDERING |
Interactive rendering.
NO_DOC |
No document.
NO_MEM |
No more memory available.
NO_RENDER_DOC |
No render document.
NO_TEXTURE_TAG |
textag
is nullptr or not in doc
.
NO_OBJECT |
One of the tags is not assigned to an object or to another object.
NO_UVW_TAG |
UVW tag is missing.
TEXTURE_MISSING |
No texture.
WRONG_BITMAP |
MultipassBitmap was used, but it has the wrong type or wrong resolution.
NO_OPTIMAL_MAPPING |
Optimal mapping failed.
NO_SOURCE_UVW_TAG |
UVW tag for the source object is missing.
FORCE_EMULATION |
ALLOW_OGL |
Allow OpenGL.
DONT_STOP_THREADS |
Do not stop threads.
USE_SEL_FILTER |
Use selection filter.
OGL_ONLY_TOPMOST |
Picks only topmost object. Use this only when the object pointer is not needed. Only works with OpenGL.
OGL_ONLY_VISIBLE |
Picks only visible. Only has an effect when calling ViewportSelect::PickObject() that takes ViewportPixel as argument . Only works with OpenGL.
OGL_IGNORE_Z |
Picks ignore Z position. Set this to only check if an object (and which) was hit, not its Z position. Only works with OpenGL.
OGL_ONLY_TOPMOST_WITH_OBJ |
Picks only topmost object but returns the topmost object with its Z position. Only works with OpenGL.
NO_DEPTH_CORRECTION |
To support old tools, the matrix is usually corrected so that the depth can be in the [-1, 1] range. With this option set, this does not happen any more.
ISRUNNING |
Return true if the handler is currently running, otherwise false.
REMOVE |
The handler is being removed. Return true.
VIEWREDRAW |
View redraw.
EDITORRENDDER |
Editor render.
MATERIALPREVIEW |
Material preview.
PRIVATE_VIEWREDRAW |
Private.
SHUTDOWN |
Shutdown.
MOVIE |
Movie file.
SKIPQUICKTIME |
Skip files that require QuickTime.
SCRIPT |
Script file.
PYTHON |
Python file.
FASTDETECTION |
maps to FILEFORMATDETECTIONFLAGS::FASTDETECTION
TRANSPARENCY |
Transparencies/alphas for in-between objects will be evaluated.
Called during rendering for shadow rays computation.
Calculates transparency.
Ray chain contains a transparency ray (note: refractions are not contained).
SPECIALGISHADOW |
Private.
SPECIALSELFSHADOW |
Private.
SHADOW |
Full shadow calculations.
NOENVIRONMENT |
Shadow calculations are enabled but no environment shading will be calculated.
DISABLESHADOWMAP_CORRECTION |
Shadow maps evaluate the normal at a surface point, to avoid the problem of self-shadowing (that is otherwise inherent due to the way the algorithm works).
If a free point is sampled in space (where no surface is) this correction has to be disabled though, otherwise wrong results will be returned.
DISABLESHADOWCASTERMP_CORRECTION |
Private.
LIGHTDIRNORMALS |
Private.
NODISTANCEFALLOFF |
Do not take distance falloff into account.
NOGRAIN |
Do not take grain into account.
BACKLIGHT |
Take backlight into account.
REFLECTION |
Ray chain contains a reflection ray.
Calculates reflections.
REFRACTION |
Ray chain contains a refraction ray.
CURR_REFLECTION |
Current ray is a reflection ray.
CURR_TRANSPARENCY |
Current ray is a transparency ray.
CURR_REFRACTION |
Current ray is a refraction ray.
CURR_CUSTOM |
Current ray is a custom ray.
VOLUMETRICLIGHT |
Current ray is used to calculate a volumetric light.
ALLOWVLMIX |
Custom mixing of visible light sources allowed for this ray; bit must be deleted by shader if used.
GI |
Current ray is a Global Illumination ray.
BLURRY |
Current ray is a blurry ray.
SSS |
Current ray is a subsurface ray.
AO |
Current ray is an Ambient Occlusion ray.
COMPOSITING |
Current ray is a compositing ray.
CHANGENORMAL |
Calculates bump mapping.
DISPLACEMENT |
Calculates displacement mapping.
Called before rendering for displace calculation.
ENVREQUIRED |
Needs environment reflection data.
DUDVREQUIRED |
Needs du/dv bump mapping data.
Channel shader needs du/dv bump mapping data. See BaseVolumeData::ddu and BaseVolumeData::ddv.
MIPSAT |
Requires MIP/SAT data.
VOLUMETRIC |
Is volumetric.
TRANSFORM |
Needs back-transformed data.
Channel needs back-transformed data. (Required for BaseVolumeData::back_p.)
EVALUATEPROJECTION |
Requires material tag projections.
PRIVATE_GLOW |
Calculates glow. Private.
Needs MaterialData::InitCalculation() call.
FINAL_ALPHA |
Writes final alpha value.
ISNBMMATERIAL |
Private.
STOREFRAGMENTS |
The videopost needs fragment information for whole image at VIDEOPOSTCALL::INNER/ VIDEOPOSTCALL::RENDER.
EXECUTELINE |
The videopost uses VideoPostData::ExecuteLine.
EXECUTEPIXEL |
The videopost uses VideoPostData::ExecutePixel.
REQUEST_MOTIONMATRIX |
The videopost needs the motion matrix.
REQUEST_MOTIONGEOMETRY |
The videopost needs the motion geometry.
CALCVOLUMETRIC |
If set, VideoPostData::CalcVolumetric() is called for each ray.
CALCSHADOW |
If set, VideoPostData::CalcShadow() is called for each ray.
CUSTOMLENS |
The videopost will provide custom lens rays with VideoPostData::CreateRay.
CAUSTICS |
If set VideoPostData::ComputeDiffuseCaustic() and VideoPostData::ComputeVolumeCaustic() are called for each ray.
CUSTOMLENS_EXTENDED |
The videopost will provide custom extended lens rays with VideoPostData::CreateExtendedRay.
NETFRAME |
The videopost is a NET frame hook.
NETRUNONSERVER |
The videopost can be run on the NET server.
NETCREATEBUFFER |
The videopost creates a buffer for the NET Client in VideoPostData::NetCreateBuffer.
NETCREATEBUFFER_MULTI |
The videopost creates multiple buffers for the NET Client in VideoPostData::NetCreateBuffer (called consecutively).
REQUEST_MOTIONFULL |
The videopost requires complete motion blur information.
BUMP_SUPPORT |
Channel shader supports the new bump system. This is strongly recommended for all shaders except simple 2D (UV) samplers.
ALPHA_SUPPORT |
Channel shader supports alpha output.
REFLECTIONS |
Channel shader computes reflections.
DYNAMICSUBSHADERS |
Channel shader has a dynamic list of sub-shaders in its description.
TRANSPARENCIES |
Deprecated, not used anymore.
MIPFALLOFF |
Additional bump change over distance is considered.
SURFACE |
Called during rendering for surface calculation.
ERRORSKIP |
Layer calculation is disabled due to a non critical error in InitializeSampling or as user specified in GetFieldLayerFlags.
The Field is currently experiencing an error.
HIDE |
Layer should be completely ignored from both calculation and GUI display, e.g. the linked object has been deleted.
MODIFYDATA |
The layer modifies existing data and needs the values from layers beneath it in the layerlist in the "results" array inside of Sample.
PRESERVEALPHA |
The layer doesn't adjust the existing alpha and it's color changes should be applied ignoring any alpha values.
The Field doesn't modify alpha, any color it produces is directly applied to the existing color ignoring the alpha blending.
NOCHILDVALUE |
Children of this layer wont output their value.
NOCHILDCOLOR |
Children of this layer wont output their color.
NOCHILDDIRECTION |
Children of this layer wont output their direction.
NOCHILDROTATION |
Children of this layer wont output their direction.
IMAGELAYER |
Image layer.
MATERIALCHANNEL |
Material channel.
MODAL |
Modal dialog.
MODAL_RESIZEABLE |
Resizable modal dialog.
ASYNC_POPUP_RESIZEABLE |
Non-modal (asynchronous) dialog. Resizable popup dialog style (no menu bar).
ASYNC_POPUPEDIT |
Non-modal (asynchronous) dialog. Popup dialog style (no menu bar, no window frame).
ASYNC_TOOLBAR |
Non-modal (asynchronous) dialog. Toolbar style with no minimize/maximize buttons, but close button.
ASYNC_FULLSCREEN_WORK |
Non-modal (asynchronous) dialog. Fullscreen over desktop area.
ASYNC_FULLSCREEN_MONITOR |
Non-modal (asynchronous) dialog. Fullscreen over the whole monitor area.
UP |
Send to parents.
ROOT |
Send to root object.
DOWN |
Send to children.
BROADCAST |
Broadcast the message, i.e. distribute it to all branches given by GeListNode::GetBranchInfo.
Z_P |
Get VPFragment::z and VPFragment::p.
N |
Get VPFragment::n.
REVERT |
STOREIFIN2D |
STOREIFIN2DANDNOTALREADYSTORED |
FORCESTORE |
RET_CHANGED |
RET_NOCHANGE |
V_DEFAULT |
Default mode.
V_RESERVED |
Reserved.
SHIFT |
SHIFT key.
CTRL |
CTRL key.
ALT |
ALT key.
MOUSEHIT |
Indication in ObjectData::DetectHandle that the user pressed the mouse (ObjectData::DetectHandle is also called for cursor information, when hovering over a handle).
For instance if QUALIFIER::MOUSEHIT and QUALIFIER::CTRL are set, ObjectData::DetectHandle could create a new element.
PRE_DEFORM |
POST_DEFORM |
UNDO |
MESSAGE |
FREE |
COPY |
CLONE |
INSERT |
SELECTIONBIT |
HIGHLIGHTBIT |
SETNAME |
REMOVED |
Removed.
COPY_UNDO |
COPY_CACHE |
COPY_DUPLICATE |
ONCE |
LOCKED |
Description element is locked.
Description is overridden.
FORBIDOVERRIDE |
Description cannot be overridden.
ADAPTVIEW |
The user clicked on "Adapt View" menu.
SET_SCENE_CAMERA |
The user changed the scene camera. The corresponding data is BDSetSceneCameraMsg.
DELETEBASEDRAW |
The base draw is deleted.
TABLETT |
Tablet.
OPENGL |
OpenGL.
TABLETT_HIRES |
High resolution tablet.
FORBID_GUI |
Forbid GUI.
MINIMAL_VIEWPORT |
Minimal viewport configuration. (formerly FORBID_HWOGL,.
LISTEN |
Listen.
WATCH_PID |
Watch process ID.
SETFOREGROUND |
Set foreground.
ZERO |
None.
IPV4 |
IPv4.
IPV6 |
< IPv6.
DOWNLOAD |
Download.
C4D |
Cinema 4D
NETCLIENT |
NET client.
NETSERVER |
NET server.
FETCHJOB |
Fetch job.
ALLOCATESPACE |
Allocate space.
DELETE_ |
Delete.
STOPANDDELETE |
Stop and delete.
ASSEMBLE |
Assemble.
SPECIFIED |
MINMAX |
< Minimum/maximum. 1000:min 1001:max
PREPARING_RUNNING |
Preparing running. Preparing only for server in async mode for NetRenderService::StartRendering.
PREPARING_FAILED |
Preparing failed.
PREPARING_OK |
Preparing ok.
RENDER_RUNNING |
Render running.
TE_RENDER_PAUSED |
Render paused. Currently not used
RENDER_OK |
Render ok.
RENDER_FAILED |
Render failed.
ALLOCATESPACE_RUNNING |
Allocate space running.
ALLOCATESPACE_OK |
Allocate space ok.
ALLOCATESPACE_FAILED |
Allocated space failed.
DOWNLOAD_RUNNING |
Download running.
DOWNLOAD_OK |
Download ok.
DOWNLOAD_FAILED |
Download failed.
ASSEMBLE_RUNNING |
Assemble running.
ASSEMBLE_OK |
Assemble ok.
ASSEMBLE_FAILED |
Assemble failed.
STOPPED |
Stopped.
QUEUED |
Queued.
PENDING |
non-native state which is only available in the server when no machine is involved in a running job
QUEUED_WAITING |
Queued waiting.
ASSEMBLE_PENDING |
< Allocate space running.
UPDATE |
Update.
RESOLVE |
Resolve.
MONITOR |
Monitor.
NOSUCHNAME |
No such name.
NOMEMORY |
No memory.
BADPARAM |
Bad parameter.
BADREFERENCE |
Bad reference.
BADSTATE |
Bad state.
BADFLAGS |
Bad flags.
UNSUPPORTED |
Unsupported.
NOTINITIALIZED |
Not initialized.
ALREADYREGISTERED |
Already registered.
NAMECONFLICT |
Name conflict.
FIREWALL |
Firewall.
INCOMPATIBLE |
Client Library incompatible with daemon.
BADINTERFACEINDEX |
Bad interface index.
REFUSED |
Refused.
NOSUCHRECORD |
No such record.
NOAUTH |
No authentication.
NOSUCHKEY |
No such key.
NATTRAVERSAL |
NAT traversal.
DOUBLENAT |
Double NAT.
BADTIME |
Bad time. Codes up to here existed in Tiger.
BADSIGNAL |
Bad SIG.
BADKEY |
Bad key.
TRANSIENT |
Transient.
SERVICENOTRUNNING |
Background daemon not running.
NATPORTMAPPINGUNSUPPORTED |
NAT does not support NAT_PMP or UPNP.
NATPORTMAPPINGDISABLED |
NAT supports NAT-PMP or UPNP but it is disabled by the administrator.
NOROUTER |
No router currently configured (probably no network connectivity).
POLLINGMODE |
Polling mode.
POINTS |
Points selection mode.
EDGES |
Edges selection mode.
POLYGONS |
Polygons selection mode.
UVPOINTS |
UV Points selection mode.
UVPOLYGONS |
UV Polygons selection mode.
UVEDGES |
UV Edges selection mode.
VALUE |
Sample only the value at the current point (minimum must still sample the value)
DIRECTION |
Sample the velocity at the current point.
COLOR |
Sample the color at the current point.
ROTATION |
Sample the rotational velocity at the current point.
NONLINEARCOLOR |
Deliver the color in non-linear sRGB colorspace (see Document Linear Color Workflow settings)
DISABLEDIRECTIONFALLOFF |
@Markprivate Disables remapping the direction magnitude by the value parameter in order that fieldlayers may use that to blend instead in normal mode
INLINE |
Field calculates using the current values of the field stack.
GENERATINGCOLOR |
The Field is currently outputting color.
RENDER_OBJECT |
Return the Id of the render object.
DATA_SETTER |
Return the Id of the data setter.
MISSING |
Function succeeded but some assets cannot be found.
MAIN_VIEW |
Main 3D viewport is active.
UV_VIEW |
UV viewport is active.
SCENEHOOK_ID |
SceneHook ID.
MSGUPDATE_LEGACYOBJ_ID |
Legacy Objects Update Message ID.
PERSISTENT_HASH_LOW_ID |
Persistent Hash ID.
HIDEMYSELF |
EXPAND1STEP |
EXPANDCOMPLETELY |