ObjectData Class Reference

#include <c4d_objectdata.h>

Inheritance diagram for ObjectData:

Detailed Description

A data class for creating object plugins.
An object plugin can either be a generator, a modifier, a spline generator or a particle modifier. This is set when the object is registered and affects which functions are called.

Use RegisterObjectPlugin() to register an object plugin.

Note
Be sure to read the new information about BaseObject::GetUniqueIP if a generator is created.

Public Member Functions

virtual void CheckDirty (BaseObject *op, BaseDocument *doc)
 
- Public Member Functions inherited from NodeData
 NodeData ()
 
GeListNodeGet (void) const
 
virtual Bool Message (GeListNode *node, Int32 type, void *data)
 
virtual void GetBubbleHelp (GeListNode *node, maxon::String &str)
 
virtual BaseDocumentGetDocument (GeListNode *node)
 
virtual Int32 GetBranchInfo (GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags)
 
virtual Bool IsInstanceOf (const GeListNode *node, Int32 type) const
 
virtual Bool IsDocumentRelated (const GeListNode *node, Bool &docrelated) const
 
virtual Bool Init (GeListNode *node)
 
virtual void Free (GeListNode *node)
 
virtual Bool Read (GeListNode *node, HyperFile *hf, Int32 level)
 
virtual Bool Write (GeListNode *node, HyperFile *hf)
 
virtual Bool CopyTo (NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn)
 
virtual Bool GetDDescription (GeListNode *node, Description *description, DESCFLAGS_DESC &flags)
 
virtual Bool GetDParameter (GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags)
 
virtual Bool SetDParameter (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)
 
virtual Bool GetDEnabling (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)
 
virtual Bool TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
- Public Member Functions inherited from BaseData
 BaseData ()
 
virtual ~BaseData (void)
 
void Destructor (void)
 

Dimension

virtual void GetDimension (BaseObject *op, Vector *mp, Vector *rad)
 

Draw

virtual DRAWRESULT Draw (BaseObject *op, DRAWPASS drawpass, BaseDraw *bd, BaseDrawHelp *bh)
 
virtual DRAWRESULT DrawShadow (BaseObject *op, BaseDraw *bd, BaseDrawHelp *bh)
 

Handle

virtual Int32 DetectHandle (BaseObject *op, BaseDraw *bd, Int32 x, Int32 y, QUALIFIER qualifier)
 
virtual Bool MoveHandle (BaseObject *op, BaseObject *undo, const Vector &mouse_pos, Int32 hit_id, QUALIFIER qualifier, BaseDraw *bd)
 

Execution

virtual Bool AddToExecution (BaseObject *op, PriorityList *list)
 
virtual EXECUTIONRESULT Execute (BaseObject *op, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags)
 

Modeling Axis

virtual void GetModelingAxis (BaseObject *op, BaseDocument *doc, Matrix &axis)
 

Generator

virtual BaseObjectGetVirtualObjects (BaseObject *op, HierarchyHelp *hh)
 

Modifier

virtual Bool ModifyObject (BaseObject *mod, BaseDocument *doc, BaseObject *op, const Matrix &op_mg, const Matrix &mod_mg, Float lod, Int32 flags, BaseThread *thread)
 

Spline

virtual SplineObjectGetContour (BaseObject *op, BaseDocument *doc, Float lod, BaseThread *bt)
 

Particle

virtual void ModifyParticles (BaseObject *op, Particle *pp, BaseParticle *ss, Int32 pcnt, Float diff)
 

Automated Handle Interface

virtual Int32 GetHandleCount (BaseObject *op)
 
virtual void GetHandle (BaseObject *op, Int32 i, HandleInfo &info)
 
virtual void SetHandle (BaseObject *op, Int32 i, Vector p, const HandleInfo &info)
 

Additional Inherited Members

- Protected Attributes inherited from NodeData
GeListNodeprivate_link
 

Member Function Documentation

◆ GetDimension()

virtual void GetDimension ( BaseObject op,
Vector mp,
Vector rad 
)
virtual

Called to get the boundaries of the object.

Note
GetDimension() should be implemented for objects of types Opolygon, Opoint, Oline and Ospline. Furthermore it may be implemented to override Cinema 4D's default handling of bounding boxes.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[out]mpAssign the center point of the bounding box.
[out]radAssign the XYZ bounding box radius.

Reimplemented in EffectorData.

◆ Draw()

virtual DRAWRESULT Draw ( BaseObject op,
DRAWPASS  drawpass,
BaseDraw bd,
BaseDrawHelp bh 
)
virtual

Called to draw additional information for the object in the editor view.
Be sure to call the parent version as last return:

return SUPER::Draw(op, drawpass, bd, bh);
PyObject * op
Definition: object.h:520
Note
Generator objects are automatically drawn as GetVirtualObjects() returns the polygonal data already.
Warning
Only draw in DRAWPASS::HIGHLIGHTS if you really know what you are doing. Otherwise always check the drawpass and then do not draw if it is DRAWPASS::HIGHLIGHTS::
Only draw the object in DRAWPASS::OBJECT. The object's appearance may change if the same object is drawn in multiple passes.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]drawpassThe draw pass: DRAWPASS
[in]bdThe editor's view. The caller owns the pointed view.
[in]bhThe helper for the editor's view. The caller owns the pointed view helper.
Returns
The result of drawing into the editor view: DRAWRESULT

Reimplemented in EffectorData.

◆ DrawShadow()

virtual DRAWRESULT DrawShadow ( BaseObject op,
BaseDraw bd,
BaseDrawHelp bh 
)
virtual

Called during the shadow pass instead of the Draw() method.

Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]bdThe editor's view. The caller owns the pointed view.
[in]bhThe helper for the editor's view. The caller owns the pointed view helper.
Returns
The result of drawing into the editor view: DRAWRESULT

◆ DetectHandle()

virtual Int32 DetectHandle ( BaseObject op,
BaseDraw bd,
Int32  x,
Int32  y,
QUALIFIER  qualifier 
)
virtual

Called to manually detect a click on a handle.

Note
It is only needed to override DetectHandle if GetHandleCount/ GetHandle/SetHandle automated handle interface functions are not overridden.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]bdThe editor's view. The caller owns the pointed view.
[in]xThe mouse X coordinate.
[in]yThe mouse Y coordinate.
[in]qualifierThe qualifier keys that were pressed: QUALIFIER
Returns
The handle ID that is to be passed to MoveHandle.

◆ MoveHandle()

virtual Bool MoveHandle ( BaseObject op,
BaseObject undo,
const Vector mouse_pos,
Int32  hit_id,
QUALIFIER  qualifier,
BaseDraw bd 
)
virtual

Called to move a handle manually.

Note
It is only needed to override MoveHandle if GetHandleCount/ GetHandle/SetHandle automated handle interface functions are not overridden.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]undoThis is a copy of the object that should not be modified during the move handle. Cinema 4D owns the pointed object.
[in]mouse_posThe mouse position.
[in]hit_idThe handle ID returned from DetectHandle().
[in]qualifierThe qualifier keys that were pressed: QUALIFIER
[in]bdThe editor's view. The caller owns the pointed view.
Returns
true if the handle was moved, otherwise false.

◆ AddToExecution()

virtual Bool AddToExecution ( BaseObject op,
PriorityList list 
)
virtual

Called to add execution priorities.
By default returns false. In that case Cinema 4D will call Execute() at the priority specified by the user in the EXPRESSION_PRIORITY parameter of the container.
If overridden then insert points of execution in the list and return true. Heres is an example:

#define EXECUTIONPRIORITY_ANIMATION
Animation.
Definition: ge_prepass.h:3877
#define EXECUTIONPRIORITY_GENERATOR
Generators.
Definition: ge_prepass.h:3881
PyWideStringList * list
Definition: initconfig.h:447

Cinema 4D will then call Execute() 2 times.

Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]listThe priority list to add execution points to. Cinema 4D owns the pointed priority list.
Returns
true if priority was added to the execution list, otherwise false.

Reimplemented in EffectorData.

◆ Execute()

virtual EXECUTIONRESULT Execute ( BaseObject op,
BaseDocument doc,
BaseThread bt,
Int32  priority,
EXECUTIONFLAGS  flags 
)
virtual

Called at the point in the priority pipeline specified by AddToExecution, or the lack thereof.

Note
This function is called in a thread context. See the important information about threading.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]docThe host document of the object. Cinema 4D owns the pointed document.
[in]btThe calling thread. Can be nullptr. Cinema 4D owns the pointed thread.
[in]priorityThe priority of the call to Execute() in the pipeline: EXECUTIONPRIORITY
[in]flagsThe execution flags: EXECUTIONFLAGS
Returns
The execution result: EXECUTIONRESULT

Reimplemented in EffectorData.

◆ GetModelingAxis()

virtual void GetModelingAxis ( BaseObject op,
BaseDocument doc,
Matrix axis 
)
virtual

Called to return the modeling axis for the object.
The value given here will be returned by BaseObject::GetModelingAxis. No built-in tools currently use this, as plugin objects are not editable. Only the camera will use it when in an editing mode.

Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]docThe host document of the object. Cinema 4D owns the pointed document.
[out]axisAssign the modeling axis.

◆ GetVirtualObjects()

virtual BaseObject* GetVirtualObjects ( BaseObject op,
HierarchyHelp hh 
)
virtual

Called to get an object chain for a generator object.

Note
This function is called in a thread context. See the important information about threading.
Warning
Must not be overridden for non-generator objects.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]hhA hierarchy helper for the operation. The caller owns the pointed hierarchy helper.
Returns
The newly allocated object chain, or nullptr if a memory error occurred.
If the generator does not produce any output (e.g. when the user chose wrong settings) it must at least return an (empty) Onull object, otherwise Cinema 4D will try to rebuild the cache again and again.
Only return nullptr in the case of a memory error.
An exception to this rule are generators with OBJECT flag OBJECT_INPUT set. If there is no input object, then such generators need to return nullptr as well.

◆ ModifyObject()

virtual Bool ModifyObject ( BaseObject mod,
BaseDocument doc,
BaseObject op,
const Matrix op_mg,
const Matrix mod_mg,
Float  lod,
Int32  flags,
BaseThread thread 
)
virtual

Called to modify the passed object.

Note
This function is called in a thread context. See the important information about threading.
Warning
Must not be overridden for non-modifier objects.
Parameters
[in]modThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]docThe document containing the object to modify. Cinema 4D owns the pointed document.
[in,out]opThe object to modify. Cinema 4D owns the pointed object.
[in]op_mgThe object's world matrix.
[in]mod_mgThe modifier object's world matrix.
[in]lodThe level of detail.
[in]flagsCurrently unused.
[in]threadThe calling thread. Can be nullptr. Cinema 4D owns the pointed thread.
Returns
true if the object was modified, otherwise false.

Reimplemented in EffectorData.

◆ CheckDirty()

virtual void CheckDirty ( BaseObject op,
BaseDocument doc 
)
virtual

Called to check for a change manually.
For example this will update every frame:

{
if (doc->GetTime()!=cached_time)
{
cached_time = doc->GetTime();
op->SetDirty(DIRTYFLAGS::DATA);
}
}
Definition: c4d_basedocument.h:498
Definition: c4d_baseobject.h:225
virtual void CheckDirty(BaseObject *op, BaseDocument *doc)
@ DATA
Container changed.
const char * doc
Definition: pyerrors.h:226
Note
This function is called in a thread context. See the important information about threading.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]docThe document containing the object to modify. Cinema 4D owns the pointed document.

◆ GetContour()

virtual SplineObject* GetContour ( BaseObject op,
BaseDocument doc,
Float  lod,
BaseThread bt 
)
virtual

Called to return a spline contour.

Note
This function is called in a thread context. See the important information about threading.
Warning
Must not be overridden for non-spline objects.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]docThe document containing the object to modify. Cinema 4D owns the pointed document.
[in]lodThe level of detail.
[in]btThe calling thread. Can be nullptr. Cinema 4D owns the pointed thread.
Returns
The spline contour.
Note
If the generator does not produce any output (e.g. when the user chose wrong settings) it must at least return an (empty) Ospline object, otherwise Cinema 4D will try to rebuild the cache again and again.
Only return nullptr in the case of a memory error.

◆ ModifyParticles()

virtual void ModifyParticles ( BaseObject op,
Particle pp,
BaseParticle ss,
Int32  pcnt,
Float  diff 
)
virtual

Called to modify particles.

Note
This function is called in a thread context. See the important information about threading.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]ppThe initial element of the Particle array. The caller owns the pointed array.
This array is used to read the particles information and should not be modified.
[out]ssThe initial element of the BaseParticle array.
Modify the elements in this array to change the velocity of the particles. The caller owns the pointed array.
[in]pcntThe number of particles in the pp and ss arrays.
[in]diffThe time delta for the particles movement in seconds. Usually the difference in time between two frames, but this can be different for such functions as motion blur.

◆ GetHandleCount()

virtual Int32 GetHandleCount ( BaseObject op)
virtual

Called to get the number of handles the object has.
Part of the automated handle interface.

See also
HandleInfo.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
Returns
The number of handles for the object.

Reimplemented in EffectorData.

◆ GetHandle()

virtual void GetHandle ( BaseObject op,
Int32  i,
HandleInfo info 
)
virtual

Called to get the information for handle i.
Part of the automated handle interface.

See also
HandleInfo.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]iThe handle index.
[in,out]infoFill with the handle information.

Reimplemented in EffectorData.

◆ SetHandle()

virtual void SetHandle ( BaseObject op,
Int32  i,
Vector  p,
const HandleInfo info 
)
virtual

Called to set the information for handle i.
Called when the user has moved handle i to position p. Update the object's internal data accordingly (e.g. parameter values etc.).
Part of the automated handle interface.

See also
HandleInfo.
Parameters
[in]opThe BaseObject connected with the ObjectData instance. Equal to static_cast<BaseObject*>Get(). Provided for speed and convenience. Cinema 4D owns the pointed object.
[in]iThe handle index.
[in]pThe handle's position.
[in]infoThe handle information.

Reimplemented in EffectorData.