Classes | |
class | BaseSceneHook |
class | MultipassObject |
class | RenderData |
class | LayerObject |
struct | LayerData |
struct | PickSessionDataStruct |
class | BaseDocument |
class | Hierarchy |
class | PriorityList |
Namespaces | |
maxon | |
Macros | |
#define | SELECTION_NEW |
#define | SELECTION_ADD |
#define | SELECTION_SUB |
#define | PICKSESSION_FLAG_CANCELED |
#define | BASEDOCUMENT_PREVIEWSCENE_MARKER |
Typedefs | |
typedef void(* | PickSessionCallBack) (Int32 flags, const PickSessionDataStruct *psd) |
using | ProgressDelegate = maxon::Delegate< Bool(Float percent)> |
Enumerations | |
enum | { Mcamera , Mobject , Mtexture , Mtextureaxis , Mpoints , Medges , Mpolygons , Manimation , Mkinematic , Mmodel , Mpaint , Muvpoints , Muvpolygons , Mpolyedgepoint , Medgepoint , Mworkplane , M2dtracks , Muvedges , Muvon , Mdrag } |
#define PICKSESSION_FLAG_CANCELED |
Pick session was canceled.
#define BASEDOCUMENT_PREVIEWSCENE_MARKER |
doc->GetDataInstance()->GetBool(BASEDOCUMENT_PREVIEWSCENE_MARKER) returns if the scene is a material preview scene
typedef void(* PickSessionCallBack) (Int32 flags, const PickSessionDataStruct *psd) |
Pick session callback. Called when a pick session has been started.
Used to change the state of the pick session button for instance and to check if a pick session has been canceled.
[in] | flags | Flags: PICKSESSION_FLAG_CANCELED. |
[in] | psd | The passed pick session data structure. |
using ProgressDelegate = maxon::Delegate<Bool(Float percent)> |
used by LoadDocument to inform about the progress of the operation. Return True to continue the operation, False to cancel the operation.
BaseDocument* GetActiveDocument | ( | void | ) |
Gets the active document within the Cinema 4D editor.
BaseDocument* GetFirstDocument | ( | void | ) |
Gets the first document in the list of documents within Cinema 4D.
Asks Cinema 4D to load a file. This can be a document, an image, a layout or a lib4d/cat4d file.
[in] | name | The name of the file to load. |
[in] | allowAsync | True to allow loading the file async. Pleasee note that the function returns before loading is finished in that case. |
void InsertBaseDocument | ( | BaseDocument * | doc | ) |
Inserts a document into the list of documents within Cinema 4D.
[in] | doc | The document to insert. Cinema 4D takes over the ownership of the pointed document. |
void SetActiveDocument | ( | BaseDocument * | doc | ) |
Sets the document in the editor that the user is editing, this is the active document.
[in] | doc | The document to become active. The caller owns the pointed document. |
Bool CloseAllDocuments | ( | ) |
Closes all open documents.
void KillDocument | ( | BaseDocument *& | doc | ) |
Removes and frees all resources of the passed document.
[in,out] | doc | The document to destruct. If the pointer is nullptr nothing happens. The pointer is assigned nullptr afterwards. |
BaseDocument* LoadDocument | ( | const Filename & | name, |
SCENEFILTER | loadflags, | ||
BaseThread * | thread, | ||
maxon::String * | errorString = nullptr , |
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const ProgressDelegate & | progressDelegate = ProgressDelegate() |
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) |
Similar to LoadFile() but this time the document is not put into the editors list of documents and it gives control over the loaded document.
[in] | name | The name of the file to load the document from. |
[in] | loadflags | The scene filter flags for the loader: SCENEFILTER |
[in] | thread | The current thread, or nullptr for the main Cinema 4D thread. The caller owns the pointed thread. |
[out] | errorString | Assigned a string if an error occurred. |
[in] | progressDelegate | ProgressDelegate to receive the progress. see ProgressDelegate. |
Bool MergeDocument | ( | BaseDocument * | doc, |
const Filename & | name, | ||
SCENEFILTER | loadflags, | ||
BaseThread * | thread, | ||
maxon::String * | errorString = nullptr , |
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const ProgressDelegate & | progressDelegate = ProgressDelegate() |
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) |
Merges the file name into the document doc.
[in] | doc | The document to merge the loaded document name into. The caller owns the pointed document. |
[in] | name | The file to merge into doc. |
[in] | loadflags | The scene filter flags for the loader: SCENEFILTER |
[in] | thread | The current thread, or nullptr for the main Cinema 4D thread. The caller owns the pointed thread. |
[out] | errorString | Assigned a string if an error occurred. |
[in] | progressDelegate | ProgressDelegate to receive the progress. see ProgressDelegate. |
Bool SaveDocument | ( | BaseDocument * | doc, |
const Filename & | name, | ||
SAVEDOCUMENTFLAGS | saveflags, | ||
Int32 | format | ||
) |
Saves a document to a file.
[in] | doc | The document to save to a file. The caller owns the pointed document. |
[in] | name | The file to save the document to. |
[in] | saveflags | A combination of the flags for saving a document: SAVEDOCUMENTFLAGS |
[in] | format | The file format to save the document as: FORMAT_FILES |
BaseDocument* IsolateObjects | ( | BaseDocument * | doc, |
const AtomArray & | t_objects | ||
) |
A helper routine to copy the objects t_objects of document doc to a new document returned.
All materials associated are also copied over and the links are corrected.
[in] | doc | The document that contains the objects in the array t_objects. The caller owns the pointed document. |
[in] | t_objects | The objects to isolate. |
RENDERRESULT RenderDocument | ( | BaseDocument * | doc, |
const BaseContainer & | rdata, | ||
ProgressHook * | prog, | ||
void * | private_data, | ||
BaseBitmap * | bmp, | ||
RENDERFLAGS | renderflags, | ||
BaseThread * | th, | ||
WriteProgressHook * | wprog = nullptr , |
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void * | data = nullptr |
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) |
Renders a document to a bitmap.
[in] | doc | The document to render. Can be a clone of the real document to save memory usage. The caller owns the pointed document. |
[in] | rdata | The render data. |
[in] | prog | The progress bar hook. Can be nullptr. The caller owns the pointed progress hook. |
[in] | private_data | The private data for the progress hook prog, or nullptr. The caller owns the pointed private data. |
[in] | bmp | The bitmap to render to, this must have been allocated and initialized with the right size. The caller owns the pointed bitmap. |
[in] | renderflags | A combination of the render flags: RENDERFLAGS |
[in] | th | The thread to test for a break or nullptr. |
[in] | wprog | The write progress hook for the render operation.The caller owns the pointed write progress hook. |
[in] | data | The private data for the write progress hook wprog. |
Bool SaveProject | ( | BaseDocument * | doc, |
SAVEPROJECT | flags, | ||
Filename | targetPath, | ||
maxon::BaseArray< AssetEntry > * | assets = nullptr , |
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maxon::BaseArray< AssetEntry > * | missingAssets = nullptr |
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) |
Saves the document as a project (menu "Save Project with Assets").
[in] | doc | The document to save as project. The caller owns the pointed document. |
[in] | flags | A combination of the save project flags: SAVEPROJECT |
[in] | targetPath | The path to save the project to. |
[out] | assets | Filled by the found assets. |
[out] | missingAssets | Filled by the missing assets. |
GETALLASSETSRESULT GetAllAssets | ( | BaseDocument * | doc, |
Bool | allowDialogs, | ||
maxon::BaseArray< AssetEntry > & | assets, | ||
Filename & | lastPath, | ||
ASSETDATA_FLAG | flags = ASSETDATA_FLAG::NONE |
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) |
Retrieves all assets from a document. It is e.g. used by "Save Project with Assets" menu and SaveProject().
[in] | doc | The document to get the assets from. The caller owns the pointed document. |
[in] | allowDialogs | If true this function can open dialogs. For example a file select dialog will be opened if a node of the scene points to a file which does not exist anymore. |
[in] | assets | Assigned the assets in document doc. |
[out] | lastPath | Filled with the last path used. If a file dialog is opened and the user selects the missing file on the hard disk, the folder of this asset is assigned to lastPath. The developer can store this value somewhere and pass it next time so Cinema 4D know where to look first before asking the user again. |
[in] | flags | Flags to decide which assets should be collected: ASSETDATA_FLAG |
Bool InteractiveModeling_Rewind | ( | BaseDocument * | doc | ) |
Private.
Bool InteractiveModeling_Restart | ( | BaseDocument * | doc | ) |
Used for modeling tools with GUI input. Applies the last modeling undo so that new values of the modeling tool can be applied.
Here is an example from the edge cut code:
[in] | doc | The document for the operation. The caller owns the pointed document. |
void RunAnimation | ( | BaseDocument * | doc, |
Bool | forward, | ||
Bool | stop | ||
) |
Controls the animation in a document.
[in] | doc | The document to animate. Usually GetActiveDocument(). The caller owns the pointed document. |
[in] | forward | If true the direction is set to forward, otherwise it is set to backward. |
[in] | stop | If true the animation is stopped, otherwise it is running. |
void SetDocumentTime | ( | BaseDocument * | doc, |
const BaseTime & | time | ||
) |
Controls the time of a document.
[in] | doc | The document to set the time. Usually GetActiveDocument(). The caller owns the pointed document. |
[in] | time | The time to set. |
Bool StopExternalRenderer | ( | ) |
Stops the external renderer.