FalloffData Class Reference

#include <c4d_falloffdata.h>

Inheritance diagram for FalloffData:

Detailed Description

A data class for creating falloff plugins.
Falloffs appear in any falloff description (unless the flag PLUGINFLAG_HIDE is set during registration) and extend the functionality of effectors and anything that uses falloffs.
Use RegisterFalloffPlugin() to register a falloff plugin.

Public Member Functions

virtual Bool CheckDirty (BaseContainer *bc)
 
virtual Bool GetDVisible (DescID &id, BaseContainer *bc, BaseContainer *desc_bc)
 
virtual DRAWRESULT Draw (const FalloffDataData &data, DRAWPASS drawpass, BaseDraw *bd, BaseDrawHelp *bh)
 
virtual Bool Message (Int32 type, BaseContainer *bc, void *m_data)
 
- Public Member Functions inherited from BaseData
 BaseData ()
 
virtual ~BaseData (void)
 
void Destructor (void)
 

Init/Sample/Free

virtual Bool Init (FalloffDataData &falldata, BaseContainer *bc)
 
virtual Bool InitFalloff (BaseContainer *bc, FalloffDataData &falldata)
 
virtual void Sample (const Vector &p, const FalloffDataData &data, Float *res)
 
virtual void FreeFalloff (FalloffDataData &falldata)
 

Handle

virtual Int32 GetHandleCount (BaseContainer *bc, const FalloffDataData &data)
 
virtual void GetHandle (BaseContainer *bc, Int32 i, HandleInfo &info, const FalloffDataData &data)
 
virtual void SetHandle (BaseContainer *bc, Int32 i, Vector p, const FalloffDataData &data)
 

Member Function Documentation

◆ Init()

virtual Bool Init ( FalloffDataData falldata,
BaseContainer bc 
)
virtual

Called to initialize the falloff when it is first created.

Parameters
[in,out]falldataThe falloff's data.
[in,out]bcThe falloff's container; normally this is the owning object's container.
Returns
true if successful, otherwise false.

◆ InitFalloff()

virtual Bool InitFalloff ( BaseContainer bc,
FalloffDataData falldata 
)
virtual

Called to initialize the falloff just before sampling. Allows to setup any necessary data in falldata or bc.

Parameters
[in,out]bcThe falloff's data.
[in,out]falldataThe falloff's container; normally this is the container of the object owning the falloff.
Returns
true if successful, otherwise false.

◆ Sample()

virtual void Sample ( const Vector p,
const FalloffDataData data,
Float res 
)
virtual

Called to sample any point. Assign res to return the sampled value.

Parameters
[in]pThe position of the point to sample in falloff space.
[in]dataThe falloff's data.
[out]resSet to the sampled value.

◆ FreeFalloff()

virtual void FreeFalloff ( FalloffDataData falldata)
virtual

Called to free the falloff.

Parameters
[in]falldataThe falloff's data.

◆ CheckDirty()

virtual Bool CheckDirty ( BaseContainer bc)
virtual

Called to check for a change in the falloff.

Parameters
[in]bcThe falloff's container; normally this is the container of the object owning the falloff.
Returns
true if the falloff is dirty, otherwise false.

◆ GetDVisible()

virtual Bool GetDVisible ( DescID id,
BaseContainer bc,
BaseContainer desc_bc 
)
virtual

Called to change the visibility of any element in the falloff description. Just return true or false for the id (like NodeData::GetDEnabling).

Parameters
[in]idThe description ID.
[in,out]bcThe falloff's container; normally this is the container of the object owning the falloff.
[in,out]desc_bcThe description element's container.
Returns
true if the description element should be visible, otherwise false.

◆ GetHandleCount()

virtual Int32 GetHandleCount ( BaseContainer bc,
const FalloffDataData data 
)
virtual

Called to get the number of handles for the falloff.
Same as ObjectData::GetHandleCount with additional FalloffDataData.

Parameters
[in,out]bcThe falloff's container; normally this is the container of the object owning the falloff.
[in,out]dataThe falloff's data.
Returns
The handle count.

◆ GetHandle()

virtual void GetHandle ( BaseContainer bc,
Int32  i,
HandleInfo info,
const FalloffDataData data 
)
virtual

Called to get a handle for the falloff.
Same as ObjectData::GetHandle with additional FalloffDataData.

Parameters
[in,out]bcThe falloff's container; normally this is the container of the object owning the falloff.
[in]iThe handle index.
[out]infoFilled with the information for handle i.
[in,out]dataThe falloff's data.

◆ SetHandle()

virtual void SetHandle ( BaseContainer bc,
Int32  i,
Vector  p,
const FalloffDataData data 
)
virtual

Called to set a handle for the falloff.
Same as ObjectData::SetHandle with additional FalloffDataData.
Called when the user has moved handle i to position p. Constrain the movement and update the internal data.

Parameters
[in,out]bcThe falloff's container; normally this is the container of the object owning the falloff.
[in]iThe handle index.
[in]pThe new position for handle i.
[in,out]dataThe falloff's data.

◆ Draw()

virtual DRAWRESULT Draw ( const FalloffDataData data,
DRAWPASS  drawpass,
BaseDraw bd,
BaseDrawHelp bh 
)
virtual

Called to draw the falloff in the viewport.
Same as ObjectData::Draw with additional FalloffDataData.
These predefined color constants should be used: FALLOFFCOLORS

Parameters
[in,out]dataThe falloff's data.
[in]drawpassThe draw pass: DRAWPASS
[in]bdThe editor's view. The caller owns the pointed base draw.
[in]bhThe editor's view help. The caller owns the pointed base draw help.
Returns
The result of drawing into the editor view: DRAWRESULT

◆ Message()

virtual Bool Message ( Int32  type,
BaseContainer bc,
void *  m_data 
)
virtual

Called to process messages sent to the falloff.

Parameters
[in]typeThe message type: MSG
[in,out]bcThe falloff's container; normally this is the container of the object owning the falloff.
[in,out]m_dataThe message data. The sender owns the pointed data.
Returns
true if successful, otherwise false.