BaseList2D bits.
Active bits | |
#define | BIT_ACTIVE |
#define | BIT_ACTIVE2 |
#define | BIT_ACTIVE3 |
Material Bits | |
#define | BIT_MATMARK |
#define | BIT_ENABLEPAINT |
#define | BIT_RECALCPREVIEW |
#define | BIT_MFOLD |
#define | BIT_BP_FOLDLAYERS |
Object Bits | |
#define | BIT_IGNOREDRAW |
#define | BIT_OFOLD |
#define | BIT_CONTROLOBJECT |
#define | BIT_RECMARK |
#define | BIT_IGNOREDRAWBOX |
#define | BIT_EDITOBJECT |
#define | BIT_ACTIVESELECTIONDRAW |
#define | BIT_TEMPDRAW_VISIBLE_CACHECHILD |
#define | BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD |
#define | BIT_TEMPDRAW_VISIBLE_CHILD |
#define | BIT_HIGHLIGHT |
#define | BIT_FORCE_UNOPTIMIZED |
Track Bits | |
#define | BIT_TRACKPROCESSED |
#define | BIT_ANIM_OFF |
#define | BIT_ANIM_SOLO |
#define | BIT_ANIM_CONSTANTVELOCITY |
Videopost Bits | |
#define | BIT_VPDISABLED |
Document Bits | |
#define | BIT_DOCUMENT_CHECKREWIND |
RenderData Bits | |
#define | BIT_ACTIVERENDERDATA |
#define BIT_ACTIVE |
Active.
#define BIT_ACTIVE2 |
Private.
#define BIT_ACTIVE3 |
Private.
#define BIT_MATMARK |
Marked material.
#define BIT_ENABLEPAINT |
Enable painting.
#define BIT_RECALCPREVIEW |
Recalculate preview.
#define BIT_MFOLD |
Folded in material manager.
#define BIT_BP_FOLDLAYERS |
Fold layers in material manager.
#define BIT_IGNOREDRAW |
Ignore object during draw.
#define BIT_OFOLD |
Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see NBIT.
#define BIT_CONTROLOBJECT |
Internal bit set by generators.
#define BIT_RECMARK |
Help bit for recursive operations. Private.
#define BIT_IGNOREDRAWBOX |
Ignore object drawing box.
#define BIT_EDITOBJECT |
Edit object from SDS. Private.
#define BIT_ACTIVESELECTIONDRAW |
Draw active selection.
#define BIT_TEMPDRAW_VISIBLE_CACHECHILD |
Temp bit for faster redraw. Private.
#define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD |
Temp bit for faster redraw. Private.
#define BIT_TEMPDRAW_VISIBLE_CHILD |
Temp bit for faster redraw. Private.
#define BIT_HIGHLIGHT |
Object highlighted in viewport. Private.
#define BIT_FORCE_UNOPTIMIZED |
Do not optimize the points of a polygon object during OpenGL redraw. Private.
#define BIT_TRACKPROCESSED |
Track has been processed, avoid recursions.
#define BIT_ANIM_OFF |
Inactive sequence.
#define BIT_ANIM_SOLO |
Solo track.
#define BIT_ANIM_CONSTANTVELOCITY |
Constant velocity.
#define BIT_VPDISABLED |
Videopost is disabled.
#define BIT_DOCUMENT_CHECKREWIND |
Document needs to check for a rewind.
#define BIT_ACTIVERENDERDATA |
Active render data.