Detailed Description

BaseList2D bits.

See also
BaseList2D::SetBit BaseList2D::GetBit BaseList2D::DelBit BaseList2D::ToggleBit
BaseList2D::GetAllBits BaseList2D::SetAllBits

Active bits

#define BIT_ACTIVE
 
#define BIT_ACTIVE2
 
#define BIT_ACTIVE3
 

Material Bits

#define BIT_MATMARK
 
#define BIT_ENABLEPAINT
 
#define BIT_RECALCPREVIEW
 
#define BIT_MFOLD
 
#define BIT_BP_FOLDLAYERS
 

Object Bits

#define BIT_IGNOREDRAW
 
#define BIT_OFOLD
 
#define BIT_CONTROLOBJECT
 
#define BIT_RECMARK
 
#define BIT_IGNOREDRAWBOX
 
#define BIT_EDITOBJECT
 
#define BIT_ACTIVESELECTIONDRAW
 
#define BIT_TEMPDRAW_VISIBLE_CACHECHILD
 
#define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
 
#define BIT_TEMPDRAW_VISIBLE_CHILD
 
#define BIT_HIGHLIGHT
 
#define BIT_FORCE_UNOPTIMIZED
 

Track Bits

#define BIT_TRACKPROCESSED
 
#define BIT_ANIM_OFF
 
#define BIT_ANIM_SOLO
 
#define BIT_ANIM_CONSTANTVELOCITY
 

Videopost Bits

#define BIT_VPDISABLED
 

Document Bits

#define BIT_DOCUMENT_CHECKREWIND
 

RenderData Bits

#define BIT_ACTIVERENDERDATA
 

Macro Definition Documentation

◆ BIT_ACTIVE

#define BIT_ACTIVE

Active.

◆ BIT_ACTIVE2

#define BIT_ACTIVE2

Private.

◆ BIT_ACTIVE3

#define BIT_ACTIVE3

Private.

Since
R17.032

◆ BIT_MATMARK

#define BIT_MATMARK

Marked material.

◆ BIT_ENABLEPAINT

#define BIT_ENABLEPAINT

Enable painting.

◆ BIT_RECALCPREVIEW

#define BIT_RECALCPREVIEW

Recalculate preview.

◆ BIT_MFOLD

#define BIT_MFOLD

Folded in material manager.

◆ BIT_BP_FOLDLAYERS

#define BIT_BP_FOLDLAYERS

Fold layers in material manager.

◆ BIT_IGNOREDRAW

#define BIT_IGNOREDRAW

Ignore object during draw.

◆ BIT_OFOLD

#define BIT_OFOLD

Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see NBIT.

◆ BIT_CONTROLOBJECT

#define BIT_CONTROLOBJECT

Internal bit set by generators.

◆ BIT_RECMARK

#define BIT_RECMARK

Help bit for recursive operations. Private.

◆ BIT_IGNOREDRAWBOX

#define BIT_IGNOREDRAWBOX

Ignore object drawing box.

◆ BIT_EDITOBJECT

#define BIT_EDITOBJECT

Edit object from SDS. Private.

◆ BIT_ACTIVESELECTIONDRAW

#define BIT_ACTIVESELECTIONDRAW

Draw active selection.

◆ BIT_TEMPDRAW_VISIBLE_CACHECHILD

#define BIT_TEMPDRAW_VISIBLE_CACHECHILD

Temp bit for faster redraw. Private.

◆ BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD

#define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD

Temp bit for faster redraw. Private.

◆ BIT_TEMPDRAW_VISIBLE_CHILD

#define BIT_TEMPDRAW_VISIBLE_CHILD

Temp bit for faster redraw. Private.

◆ BIT_HIGHLIGHT

#define BIT_HIGHLIGHT

Object highlighted in viewport. Private.

◆ BIT_FORCE_UNOPTIMIZED

#define BIT_FORCE_UNOPTIMIZED

Do not optimize the points of a polygon object during OpenGL redraw. Private.

◆ BIT_TRACKPROCESSED

#define BIT_TRACKPROCESSED

Track has been processed, avoid recursions.

◆ BIT_ANIM_OFF

#define BIT_ANIM_OFF

Inactive sequence.

◆ BIT_ANIM_SOLO

#define BIT_ANIM_SOLO

Solo track.

◆ BIT_ANIM_CONSTANTVELOCITY

#define BIT_ANIM_CONSTANTVELOCITY

Constant velocity.

◆ BIT_VPDISABLED

#define BIT_VPDISABLED

Videopost is disabled.

◆ BIT_DOCUMENT_CHECKREWIND

#define BIT_DOCUMENT_CHECKREWIND

Document needs to check for a rewind.

◆ BIT_ACTIVERENDERDATA

#define BIT_ACTIVERENDERDATA

Active render data.