Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login
    1. Maxon Developers Forum
    2. ricknroll
    R
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 1
    • Best 1
    • Controversial 0
    • Groups 0

    ricknroll

    @ricknroll

    1
    Reputation
    63
    Profile views
    1
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    ricknroll Unfollow Follow

    Best posts made by ricknroll

    • RE: How to Get the Selected Keyframes in Active Timeline/FCurve Manager

      You can't tell which is active, but you can see if each timeline is opened with c4d.IsCommandChecked()

      It would be nice if there was a way to get the currently-selected timeline or object manager, similar to the way we can get the activebasedraw. There's unique selections in each manager, so if you want to work on the keys the user expects you need to know which timeline they're currently working in.

      posted in Cinema 4D SDK
      R
      ricknroll

    Latest posts made by ricknroll

    • RE: How to Get the Selected Keyframes in Active Timeline/FCurve Manager

      You can't tell which is active, but you can see if each timeline is opened with c4d.IsCommandChecked()

      It would be nice if there was a way to get the currently-selected timeline or object manager, similar to the way we can get the activebasedraw. There's unique selections in each manager, so if you want to work on the keys the user expects you need to know which timeline they're currently working in.

      posted in Cinema 4D SDK
      R
      ricknroll