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    1. Maxon Developers Forum
    2. pe_matthewalexander
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      Python c4d.CheckIsRunning(type) returning None

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      ManuelM
      hello, without any news, i'll pass this thread to solved. Cheers, Manuel
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      Executing action after the scene is rendered

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      r_giganteR
      Hi pe_matthewalexander , thanks for reaching out us. With regard to your question I suggest the following options (which strongly depend on the context you're supposed to run) implement a MessageData::CoreMessage() and check for EVMSG_RAYTRACER_FINISHED to be dispatched; use the BaseDocument::RenderDocument() to fire and control the render execution use the Remote effect as described here to have an external script being run upon rendering being completed implement your own VideoPostData (assuming you're willing to move to C++) Best, Riccardo