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    1. Maxon Developers Forum
    2. mp5gosu
    3. Topics
    M
    • Profile
    • Following 3
    • Followers 4
    • Topics 19
    • Posts 271
    • Best 79
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    • Groups 0

    Topics created by mp5gosu

    • M

      Dark theme and accent color

      General Talk
      • • • mp5gosu
      4
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      4
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      900
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      M

      Hello @r_gigante , thanks for the answer. And yes, thought so.
      By the way, on my company's calibrated display, the red looks way less saturated. Guess, it's time to calibrate my displays again. 🙂

      But for those interested, there are browser extensions to override styles and thus colors. (https://chrome.google.com/webstore/detail/stylish-custom-themes-for/fjnbnpbmkenffdnngjfgmeleoegfcffe?hl=en)
      Still using it for display the topic titles in original case instead of all uppercase.

    • M

      Crash with GeListHead and TreeViewFunctions SetName()

      Cinema 4D SDK
      • python r20 r21 r23 • • mp5gosu
      4
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      4
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      719
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      M

      Hi @mp5gosu , I will set the topic as closed.

      Note that the fix will not come in the next update but don't worry we have it logged and it's on our list of things to fix in the future.

      Cheers,
      Maxime.

    • M

      NodeData: How to get connected GeListNode

      Cinema 4D SDK
      • python r20 • • mp5gosu
      3
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      Votes
      3
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      419
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      M

      Thought so.
      No, there's nothing missing in inherited methods. Thought, it'd be convenient. However, storing it to a member variable on init or forwarding does the trick.

    • M

      BaseContainer Sort broken?

      Cinema 4D SDK
      • python • • mp5gosu
      7
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      7
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      991
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      M

      That's okay, since it is a minor issue.
      For newcomers however, there should be a hint in the docs, because it clearly states Sorts the container entries by ID. which is not the case.

    • M

      Decoupling source from SDK project

      Cinema 4D SDK
      • • • mp5gosu
      7
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      Votes
      7
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      1.2k
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      F

      @kbar said in Decoupling source from SDK project:

      Since Maxon also updates the ProjectTool when a new version of C4D comes out and it may have new flags or optimazations and changes to the project structure for XCode and Visual Studio.

      From what I can tell it's pretty stable, also I don't mind what someone else thinks my compiler optimisation flags should be.

      Maintaining your own CMake version going forward for R20, R21, S22, RXX etc... would be a massive pain and just slow you down.

      Not as painful as you think it might be, also not as slow.
      Whatever floats your boat. 🙂

    • M

      SculptTag

      Cinema 4D SDK
      • r20 python windows • • mp5gosu
      6
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      Votes
      6
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      748
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      M

      The bug is fixed in S22.

      Cheers,
      Maxime.

    • M

      SculptObject GetPolygonCopy() documentation

      Cinema 4D SDK
      • python r20 r21 • • mp5gosu
      5
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      5
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      751
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      M

      Hi,

      This is solved in the last documentation update.

      Cheers,
      Maxime.

    • M

      TreeView: c4d.DRAGTYPE_FILES

      Cinema 4D SDK
      • r20 python • • mp5gosu
      10
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      10
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      1.5k
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      M

      Hello Maxime,

      thanks for that detailed answer. Much appreciated.
      I see, drawing slows down things massively. (3minutes vs. a few seconds)
      Bad luck for me then. 🙂

      But it still helped me though, I'm now going for another approach. (The GUI part was just for convenience, so everything is fine)

      Thank you and cheers,
      Robert

    • M

      Project tool: Custom plugin name and master solution

      Cinema 4D SDK
      • • • mp5gosu
      3
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      Votes
      3
      Posts
      807
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      M

      Thanks Sebastian!
      Looking forward for a fix. 😉
      Meanwhile I'll take care of your recommendation.

      Best,
      Robert

    • M

      One to rule them all...

      General Talk
      • • • mp5gosu
      3
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      Votes
      3
      Posts
      858
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      M

      HI Andreas,

      no worries, this question was not exclusively targeted at Maxon, the opposite is the case. I was hoping for some information by other users here, like @kbar or even @m_adam (back in the days Maxime was not associated with Maxon. ;))

      Meanwhile, I'm going to build a toolchain and see what works for me. I'll report back here if I have something to show. That may help someone else.

    • M

      Mobile layout: Header takes too much space

      General Talk
      • • • mp5gosu
      5
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      5
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      1.1k
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      M

      The issue is fixed by the way. 😉

    • M

      EditText: intercept/discard keystrokes

      Cinema 4D SDK
      • python r20 windows • • mp5gosu
      7
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      7
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      1.3k
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      M

      Thank you Maxime.

      My current solution looks pretty similar to yours and works .
      Implementing an own gadget is of course out of scope - I don't even get paid for that. ☺

    • M

      FormatStatement and maxon DataTypes...

      Cinema 4D SDK
      • r20 c++ windows • • mp5gosu
      5
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      Votes
      5
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      993
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      M

      Ah, thank you. I didn't take a look at vec.h.
      Meanwhile, I already wrote a conversion unit to handle all sorts of formatting. Thought, it was possible to modify the intern string conversions somehow. But nevermind, all works pretty well. 🙂

      Cheers,
      Robert

    • M

      MAXON Data Type and explicit constructors

      Cinema 4D SDK
      • c++ r20 windows • • mp5gosu
      7
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      7
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      1.5k
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      M

      Thanks Riccardo!

      Now I understand - thanks to your side note. 🙂
      And of course I understand, that this goes hand in hand with your guidelines.

      Cheers,
      Robert

    • M

      Source processor definitions

      Cinema 4D SDK
      • r20 c++ • • mp5gosu
      2
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      2
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      641
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      a_blockA

      Hi,

      I guess you are talking about rule sets to automatically enforce our code style guide.
      No, for now we do not provide such files. But I'll forward this as an idea to our development.

      So long all we have is the documentation of our code style guide.

      Cheers,
      Andreas

    • M

      Cannot mark post as answer

      General Talk
      • • • mp5gosu
      17
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      Votes
      17
      Posts
      4.1k
      Views

      r_giganteR

      Hi guys,

      I'm finally glad to state that by upgrading the platform to a more recent version you should be able not only to mark a topic as Solved but also to select the correct post solving the thread.

      Please verify on your side with your next-to-come threads and in case report any unexpected behavior.

      Best, Riccardo

    • M

      Undo wanted - TransferGoal() and nested instances

      Cinema 4D SDK
      • c++ r20 windows • • mp5gosu
      3
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      Votes
      3
      Posts
      1.2k
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      M

      Hey Maxime,

      thank you very much for the detailed explanation. Makes absolute sense now! It works perfectly now. 🙂
      I tried a similar approach, but I was adding the Undo in g_MakeInstanceEditable() per object - that was the main culprit.

      Cheers,
      Robert

    • M

      PluginID Control panel broken?

      General Talk
      • • • mp5gosu
      3
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      Votes
      3
      Posts
      1.5k
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      M

      Works again! Thank you!

    • M

      Weird behavior with Remove() and InsertObject()

      Cinema 4D SDK
      • r20 c++ windows • • mp5gosu
      6
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      6
      Posts
      1.6k
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      r_giganteR

      @mp5gosu deleted an owned topic is now enabled for all users and no error is anymore notified when attempting to delete a first post.

      Best Riccardo