@r_gigante That's exactly right, it would be a live selection tool, a piece of geometry to be intersected with other entities in the scene, the intersecting vertex points would be assigned a vertex weight, although with just selecting said intersecting point would be enough. Thank you Riccardo!
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RE: [Beginner:Python] Turn object into a point selection bounding box
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[Beginner:Python] Turn object into a point selection bounding box
Hi, I would like to know how to turn any editable or parametric object (geometry) into a selection bounding box, mainly to assign vertex weight, similar to joint weight shape falloff option. Thank you!