No worries - i solved it with a call command in the end. It would be good to know how to commit xref materials to the scene as well though.
B
Posts made by bergerac14
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RE: Commiting Xrefs to the scene
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Commiting Xrefs to the scene
Hey!
Im looking to make a simple script that commits all xrefs to the scene before sending it off to render. I have this working so far (it's still WIP) and is almost doing what i need - I just need to figure out how to get the materials to commit to the file too.
Im basically trying to emulate what happens if you select and xref and hit 'c'
Any / all info much appreciated!
Cheers,
C
import c4d from c4d import gui, utils #Welcome to the world of Python def GetNextObj(op): if op==None: return None if op.GetDown(): return op.GetDown() while not op.GetNext() and op.GetUp(): op = op.GetUp() return op.GetNext() # Main function def main(): obj = doc.GetFirstObject() allobjs = [] allXrefs = [] xRef = 1025766 # Gets all objs and stores them in a list while GetNextObj(obj): allobjs.append(GetNextObj(obj)) obj = GetNextObj(obj) print len(allobjs) for i in allobjs: if i.GetType() == 1025766: allXrefs.append(i) res = utils.SendModelingCommand(command=c4d.MCOMMAND_MAKEEDITABLE, list=allXrefs, mode=c4d.MODELINGCOMMANDMODE_ALL, bc=c4d.BaseContainer(), doc=doc) doc.StartUndo() for i in res: doc.InsertObject(i) #for i in res: #doc.AddUndo(c4d.UNDOTYPE_NEW,i) #for i in allXrefs: #doc.AddUndo(c4d.UNDOTYPE_DELETE,i) for i in allXrefs: i.Remove() doc.EndUndo() c4d.EventAdd()