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      Real-Time 3D flocking on GPU (Cinema 4D Thinking Particles)

      Watching Ignoring Scheduled Pinned Locked Moved General Talk programming learning-resource jobs
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      @Dunhou Thanks, I'm having a lot of fun making TP run like a train, I'm trying to optimize the code by vectorizing some functions and gain new FPS. I will keep this post updated on developments as much as possible
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      PointObject.CalcVertexMap(self, modifier)

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r25
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      @m_adam hi Maxime, thank you for your availability. Bacca's answer immediately cleared my mind on the subject, just as I was reading the other thread. I usually use the traditional method of calculating vertexmaps in the presence of obstacles. I thought CalcVertexMap did just that (the restriction tag is not mentioned in the SDK, so I couldn't figure out how to use it) but my curiosity is just didactic. Ciao Gianluca