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    1. Maxon Developers Forum
    2. Abetred
    3. Topics
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    Topics created by Abetred

    • A

      Real-Time 3D flocking on GPU (Cinema 4D Thinking Particles)

      General Talk
      • programming learning-resource jobs • • Abetred
      3
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      3
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      1.0k
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      A

      @Dunhou Thanks, I'm having a lot of fun making TP run like a train, I'm trying to optimize the code by vectorizing some functions and gain new FPS. I will keep this post updated on developments as much as possible

    • A

      PointObject.CalcVertexMap(self, modifier)

      Cinema 4D SDK
      • python r25 • • Abetred
      5
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      A

      @m_adam

      hi Maxime, thank you for your availability. Bacca's answer immediately cleared my mind on the subject, just as I was reading the other thread. I usually use the traditional method of calculating vertexmaps in the presence of obstacles. I thought CalcVertexMap did just that (the restriction tag is not mentioned in the SDK, so I couldn't figure out how to use it) but my curiosity is just didactic.

      Ciao
      Gianluca