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    GeClipMap

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/02/2003 at 03:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------

      GeClipMap

      void color=#800080SelectFont(GeClipFnt* fnt);
      whats a GeClipFnt ?
      how do tell it to use something other than the standard font?
      also
       
      CONTAINER type FONT  , how do I get the  font from that and tell the GeClipFnt that I want it to use said font.
      its a mystery to me!!!
      cheers
       
      Paul

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/02/2003 at 03:16, xxxxxxxx wrote:

        forum doesnt like it when I copy/paste form the SDK docs 🙂

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/02/2003 at 04:01, xxxxxxxx wrote:

          It usually helps to go via notepad.exe when copy/pasting rich text.
          SelectFont() is currently an internal function. There's no way to change the font in a GeClipMap. (Already reported.)
          From the FONT datatype you can get a FontData, but there you'll only get the font's name and if it's truetype or postscript. (FontData is one of the not-yet documented classes, but it's interface is very simple.)

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