Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    ContextMenu

    SDK Help
    0
    4
    711
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 31/01/2003 at 08:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
       
      in the TreeViewFunctions class.
      there is the function CreateContextMenu.
      this  provides a way to deliver a right mouse click ContextMenu
      there are 2 functions in there already.
      remove and remove all.
      "remove" calls delete when clicked 
       "remove all" seems to call nothing.
      I find the text strings for these menu entrys at 90000 and 90001
      in the class definition , the comment :
      "own elements should start at ID_TREEVIEW_FIRST_NEW_ID"
      this is 90000.
      so my questions are:
       
      how do I arrange such an element.
      how do I tell it which function to call.
      how do I react when its clicked ,ect
      how do i fill the thing in  🙂
      there seems to be no usefull information on this type of menu entry.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/01/2003 at 10:10, xxxxxxxx wrote:

        Hi Paul
        Have a look at TreeViewF::ContextMenu (customgui_listview.cpp). If the command is Remove, DeletePressed is called, otherwise the ContextMenu method from TreeViewFunctions. You must override TreeViewFunctions::ContextMenu to handle your context menu messages.
        To fill the container, follow the instructions in the ShowPopupMenu help.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/02/2003 at 03:08, xxxxxxxx wrote:

          thanks , that does help .
          however
          LONG ShowPopupMenu(CDialog* cd, LONG screenx, LONG screeny, const U face=Times New Roman color=#0000ffBaseContainer/U& bc, LONG flags = POPUP_RIGHT|POPUP_EXECUTECOMMANDS)
          is returning a LONG number , which is just what I want.
          but when using the TreeViewFunctions class , there seems to be no way to find out which button was pressed.
          the CreateContextMenu displays my menu and will execute any system commands that are in there.
          however , i want to get the id that got clicked , so I can do some non-system commands.
          how can this id be found?

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/02/2003 at 04:37, xxxxxxxx wrote:

            ok,ok , i get 10 points fro being blind as a bat !!!

            1 Reply Last reply Reply Quote 0
            • First post
              Last post