Incorrect Evaluation
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/12/2002 at 10:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.014
Platform: Windows ;
Language(s) : C++ ; XPRESSO ;---------
I create a TP Velocity node and set the 'On' port to only evaluate the first frame. Subsequent frames still call my nodes for input ( of the speed and direction ports ) for evaluation, even though though Velocity node's 'On' port is set to false. Is there something in my nodes I am supposed to do to avoid being evaluated when the parent node is supposed to be in a non-evaluation state? ( if I disable the node the node does not evaluate of course ).
darf -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/12/2002 at 00:58, xxxxxxxx wrote:
Without testing all possibilities I think this is how PVelocity is designed. It always evaluates its ports but just doesn't do anything with the particles if On is FALSE.
So if the user wants to stop your node from evaluating he'll probably have to disable the whole PVelocity node or tell your node directly.